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Posts posted by DArkHekRoMaNT
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12 minutes ago, Peter Sanderson said:
Testing this in 1.16.1 just wanted to see if this is intended behaviour and I am simply doing something wrong. Teleport temple was near worldspawn at the start. It offers "repair" or "change frame" but attempts to shift click an object into the frame do nothing, and attempts to repair by right clicking with a temp gear just set spawnpoints
Did you launch the world without a mod? Looks like it doesn't have BE. Just replace it in creative
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v1.6.0:
- Added MoreMetals compatibility
- Added config value for break plug chance after used it
- Changed own toolmold block to vanilla block patch (fixed display of Metal molding for plugs in handbook)
- Changed tool for rubble storage (pickaxe -> axe)
- Changed rchances and *rate to NatFloat (more vanilla random for stones)
- Fixed click with flint on empty rubble storage crash
- Fixed water portion consumption for muddy gravel
- Fixed order of rubble storage button wi help
- Slightly improved sound
- Group tools in handbook
- Now not compatible with 1.15, only 1.16.0+ -
On 1/22/2022 at 12:27 AM, Shion said:
Well, sure. Here are details:
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Can't put on tool rack and doesn't work (RMB on rubble storage does nothing):
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Can't put on tool rack, there are animation and particles on RMB on slab, but it never ends and thus results in nothing:
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Same happens for this one:
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This is the only bismuth bronze tool that works:
- Tried all chisels on Small peridotite slab (contains: x4 Peridotite).
Remove it or update to v1.0.1
https://mods.vintagestory.at/fixhandbookclutter
Cral overwrites attributes in SQ mod- 1
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Can't put on tool rack and doesn't work (RMB on rubble storage does nothing):
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19 hours ago, Sparkle Kitti said:
I'd love to have an option to place a marker on the map when you get killed or at least be able to open the map to place one myself. I know that I can set the game to allow me to keep my inventory, but this would be nice for people who don't want to use that option.
Death Waypoints, VSHUD, Stream Death Counter (streamdc) and Player Corpse do it.
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15 hours ago, Thorfinn said:
Doesn't look like the mod works with 16. The one by @DArkHekRoMaNT, I think?
Worked on 1.16.0-pre. It's very hard to break anything in this simple mod
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1 hour ago, Ardele said:
Will this work with 1.16?
Idk, try it. But I know only one online map mod
If it does not work, you can try ask the author on the forum or in the comments on moddb about update the mod. But 1.16 was fully released a couple of days ago, maybe he has no free time to update yet -
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13 minutes ago, l33tmaan said:
In that case, would you mind slapping [ABANDONED] in your thread title or something?
Added on the forum too. It has been written on moddb for a long time
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On 9/16/2021 at 9:26 AM, Maisa Kuutonen said:
Hi, I just thought to inform that if I use the current 1.5.0 version of this mod with VS 1.15.5 then the morevariants ladders make the game crash. It's ok to craft them and store them but when trying to place them, the ctd happens. I have the Vanilla Themepack from JabZ, and in the earlier version of the game there was no problems with these two. Also the morevariants trapdoors and doors don't make any sounds when interacting.
Wishing you a lot of inspiration with updating, this is my favorite mod.I abandoned this mod. You can try VanVar by Cral with similar content for 1.15
https://mods.vintagestory.at/vanvar -
v1.5.0 (game v1.15.10 and v1.16.0-rc.2+)
- Added simple config (more on forum/moddb)
- Rewritten interaction with slabs, now it takes time and uses not only Start, but also Step and Stop interaction methods. The default speed is 0.2 seconds, which is almost identical to the old version. The sound and animation of the instruments has also been changed.
- Fixed the size of various things on the ground (they were too small)
- Refactoring (will require updating in old worlds)
- Updated language files
- Changed IDE from VSCode to Visual Studio -
On 12/23/2021 at 9:29 PM, MadAlchemist said:
Wow. Amazing
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On 12/22/2021 at 10:21 PM, Scithen said:
Not gonna lie, I'm not really sure how to go about doing that. I read over the wiki and while some of the info there makes sense, I wasn't really able to figure out how to actually put these things together. I did use some of the mod's json files as an example template, though, hoping that would work. The one I ended up trying (and tweaking numerous times) was:
survival-blocktypes-stone-sand.json [ { "op": "replace", "path": "/maxStackSize", "value": 300, "file": "game:blocktypes/stone/sand.json" } ]
Out of habit every time I made a change I would update the .zip file, close the game and relaunch it, and go back into my test world. Never could get the sand to stack beyond 64. I've tried everything I can think of, though that was mainly just changing the "file" section, since the sand.json is in VS > assets > blocktypes > stone > sand.json.
Alternately I did check the games sand and sandlayered files, though I didn't see anything about maxstacksize in either one. I'm not above changing the base game's files if it's easy to do so, but given that I don't usually play solo, it's easier if it's in a mod that I can send to my wife so we both have the exact same settings, especially after the last game we played for a bit where literally everything was case sensitive and it wreaked havoc on us for a while.
Try "op" : "add"
64 - default value, usually it is not specified in json
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On 12/23/2021 at 7:37 PM, partizan59rus said:
tpnet.json
"Shared Teleports" always changes to false. Is this a bug or a feature?Do you change the value when the game is running?
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27 minutes ago, Scithen said:
I found this game a week or two ago and rather like it, but I installed some mods after getting brutally killed by almost everything at first. >.<
I love the Stackables mod, though I found myself looking at the different json files to tweak it a little - increase stack sizes, mainly, so I'm not having to go back to my camp every 10 minutes. I couldn't help but notice that while there are a lot of different options, there were a few I couldn't find. I also have no idea how to make mods, or evern read what they actually do - but I can change numbers if they're clearlyt labeled.
Is it possible to modify the stack sizes for the various soils, sands, gravels, cobblestones, etc? I did attempt to tweak the mod for the game my wife and I play (to increase the stack size of sand), but it never seemed to work so I just went back to a previous version.
You can add (or change) maxstacksize: <your number> at the root of a block or item json (blocktypes and itemtypes folders)
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34 minutes ago, Mat Fenric said:
Now I need to know how to transform data like this into pixel color:
Looks like common int color. Same as hex color, but decimal
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1 hour ago, MadAlchemist said:
Found it, in jakecool19's mod "Lands of Chaos", which has more complex version of feature I want. It uses harmony, and I didn't fully understood how it works (I know java enough to mod minecraft, but new to C#). Are there some tutorials or examples of simple way to use it?
To store a value in an entity, you just need WatchedAttributes. If you need behavior, make a custom EntityBehavior and patch the player entity json. You can look at PlayerCorpse for an example: behavior, patch.
All tutorials are on the wiki, but if it is possible not to use harmony, it is best not to use it. It makes the mod very fragile and sensitive to game updates (especially transpilers).
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20 minutes ago, Mat Fenric said:
I'm not sure how the coordinates of the Vec2i cord object work...
I think it takes a map for the chunk at these coordinates. Try 500_000 500_000 - this should give one of the chunks next to the spawn. The game uses absolute unsigned coordinates, which are translated into coordinates relative to the spawn for the player.
Or 500_000/api.WorldManager.ChunkSize
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You can use WatchedAttributes for any Entity.
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v1.2.0
- Free a corpse for everyone after time (240 in-game hours by default, configurable)
- Added corpse creation time to entity info
- Added a new config value for corpse interaction time (3 seconds by default)
- Place a corpse in the center of a block, should fix corpses climbing up the walls
v1.3.0
- Updated to 1.16.0-pre.8- 1
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v1.5.1
- Updated structures
- Added modicon and description -
v1.2.0
- Added modicon
- Updated to 1.16.0-pre.8- 1
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v1.6.0
- Updated to 1.16.0-pre.8
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Works with VS 1.16.0-pre.8 as is
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v2.1.0
- Added modicon
- Fixed authors and dependencies
- Updated to 1.16.0-pre.8
Stone Quarry
in Mod Releases
Posted
v1.6.1
- Fixed no remap for new tool molds
- Fixed PlugSize config value don't work
- Added config value PlugSizesMoreMetals
- Updated lang (including add MoreMetals lang)
- [DEV] Updated launchSettings for fix /expclang path (added workingDirectory)