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About Tiktalik

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    Wolf Bait
  1. The above text quoted came from a poll by Tyron, and maybe I'm worried about nothing, but it got me thinking. Crops being only harvestable once a year would be... pretty unreasonable for most things. Sure, some crops can only be harvested once- onions, potatoes, corn, and naturally, most grains, but there are a lot of perennial crops out there that don't only produce one harvest a year. Tomatoes, peppers, peas, chard, zucchini (and most summer squash), okra, and probably quite a few more that I don't remember all take a while to grow- and then will happily grow more as long as they live, usually until the first frost. It'd be nice if crops in Vintage Story worked like that, for a few reasons I'll go over: 1. Excessively long crop growth times make starting a new world painful. The time before the first harvest is already tense as-is. 2. Right now, the only practical difference between crops is N/P/K- it would make your choice of what to plant a little more meaningful if different plants had significantly different growing behaviors. 3. Most crops that don't take very long to grow also don't store very well without extra work; tomatoes will turn to mush in a matter of weeks, chard wilts, and even peppers and squash will go bad over time. This means that not only do you have crops that are basically only available during certain seasons, you also have an incentive to split gardening space between food for long-term storage and right now. Of course, there's still nothing preventing you from being an absolute overachiever, growing way too much stuff and never worrying about anything; but that's kind of an unsolvable problem. Plus, I really don't think there's anything wrong with stockpiling food you grow anyway, just like there's no problem with you mining out a whole ore vein at once to avoid going into a cave.
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