Jump to content

TrashCabbage

Vintarian
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TrashCabbage's Achievements

Wolf Bait

Wolf Bait (1/9)

5

Reputation

  1. Hey there, Just wanted to say I completely understand your frustration. The game may not be for you, it is not for everyone. My first experience with this game was with a few friends, which made surviving easier and dying less of a vibe killer. If you are not against it, honestly check out a ten minute youtube video. Literally hundreds of "10 beginner tips" type videos for VS. As others have said, the lore content is a big part of the game, it does add more enemies but also more valuables for you to balance the experience. I will say that it is not intrusive at all imo if you are worried about it interfering with your wilderness survival simulation. You can choose to turn off temporal storms and stability. (personally i think the storm mechanic is very flawed and needs a rework.) The most tech related things you will find is rare unless you go looking for the story content. Otherwise, it is the occasional ruins with a pot of basic items or a unique decoration for you. Ultimately, as others have said politely or impolitely, you just have to go do the thing. explore, focus on food first (get clay asap too!), if you die try to get your items back etc. The game really opens up once you get your food stabilized and your first metal tools.
  2. Posting my suggestion from a few months ago: A late game dive suit that allows greatly extended oxygen and sinks to the bottom of water, letting the player traverse as if on land but slower. It would provide good protection and a built in head light, and maybe some other unique bonuses or abilities. It would be used to explore a late game underwater lore dungeon as well as more extensive underwater content like ruins, predator and prey fauna, and unique resources that could perhaps upgrade the suit or allow entrance to the lore dungeon. Along with this a new large scary ocean mob could be introduced. I imagine a large squid like creature corrupted by the rust world but after shivers and bowtorns introduction I'm sure the team could come up with something perfect. The oceans are already terrifying at times even with no content beneath the surface. I realize this is a massive amount of work for this suggestion but I think this type of content would fit so well with Vintage Story's style and lore! Thanks for reading.
  3. A late game dive suit that allows greatly extended oxygen and sinks to the bottom of water, letting the player traverse as if on land but slower. It would provide good protection and a built in head light, and maybe some other unique bonuses or abilities. It would be used to explore a late game underwater lore dungeon as well as more extensive underwater content like ruins, predator and prey fauna, and unique resources that could perhaps upgrade the suit or allow entrance to the lore dungeon. Along with this a new large scary ocean mob could be introduced. I imagine a large squid like creature corrupted by the rust world but after shivers and bowtorns introduction I'm sure the team could come up with something perfect. The oceans are already terrifying at times even with no content beneath the surface. I realize this is a massive amount of work for this suggestion but I think this type of content would fit so well with Vintage Story's style and lore! Thanks for reading.
      • 3
      • Like
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.