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Phicksur

Vintarian
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Phicksur last won the day on September 28 2023

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  1. I am new to the game, but have YEARS of playing other survival games, and believe I can offer a somewhat objective opinion on the matter. The guides within the game are adequate for helping a player survive. I have not really looked at the wiki or the website and have been able to survive just fine, at least into summer. I haven't played a map beyond that yet because I am still learning the game. My understanding is winters are a bit brutal, and I would like to be comfortably well-established before hitting that point. That said, I agree with the folks who are saying that the tutorials are not useful PAST survival. Perhaps using the in-game merchants as a sort of tutorial system like: "Oh, you're still using a stone spear? You should upgrade to copper. You know how to get copper, doncha? Just find ye some gravel, make yourself a wooden pan, and pan the gravel in the water and sometimes you'll get lucky and find copper ingots in there. They're also lyin' around, so you can just stumble on some. When you get 40, come back and see me and I'll let ya know what you need to do if you canna figure it out for yerself." A similar mechanic can be used for the tool usage. When a tool hasn't been used in a particular way, the game will keep track of it and merchants will mention it to the player. If I hadn't read here about pressing F, I would probably not have figured it out, and still don't know how it works but I am guessing something like the following: "Don't know how to use a prospecting pick? Well, let me show you how it's done. When you hold it normally and whack a rock with it, you get an idea of what ores are close to where yer standing, but if you hold it like this (Press F), you get an idea of what ores are directly beneath you. You can always switch back and forth holding it different ways (Pressing F again) to switch between the info you get. Got it? Great. Go whack some rocks!"
  2. Hello. I am new to your game, and have been enjoying it thus far (even playing on Linux), but I have noticed one thing that seems like it was done because it was easier. When creating a world, you set your worldheight, but changing the values also adjusts world GENERATION, which causes everything to be very tall or short. While I can understand the desire to have such a world, I was hoping that perhaps separating the World Height slider and the World Generation on a separate slider. This will allow folks to build as high as they want (within the World Height slider), while letting world generation be adjustable as a separate value, for those who want normal worlds to run around in, but higher build limits. Thank you for your consideration.
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