Dear Sunny_Sometimes,
I staggered seeing this massive post drop, considering you’ve spent a serious amount of time writing and thinking about this, which is highly appreciated; my hats off to you for the incredible addition to this post, and to that, I feel the need to respond properly.
About Splitting Bamboo: Tool-wise, yes, and… large bamboo sticks could be woven into larger, half-wall fences, walls, doors, windows, and other construction pieces.
About Straw & Grass: Tule, cattails, and grass are types of straw. However, the idea of grain would be interesting. (Add a straw-gathering function to the scythe)
About Wool: Oh yes, please! My cat slept in a handmade basket of wool. Add colourful dyes and woven patterns, and you’re set for life in creating a wonderful environment. Though I would dye the finished product, not the individual pieces of wool, to prevent the sheer number of items that it can generate. (Does Vintage story have a dyeing vat by the way?)
About leather: What a fantastic idea! Tool-wise, yes. The result: Assorted colours in variable patterns ranging from plain, diamond, knotted, to decorative styles illustrating a leathery version of the animal used for these chest pieces. I imagine a similar crafting recipe to yarn where the strips join into one roll (Like: Flax fibre > Flax twine. Leather strips > Leather thonging/cordage.)
About certain materials: I’m certain the Japanese crafted Bamboo armour. The rest depends on design choice. Hand basket, skeps, and shield could at least be added to the weaving item list.
About twisting and spinning: A spinning wheel indeed serves this purpose. However, reeds such as Tule, Cattails, and grain stalks must soak in a barrel for a few days to soften them before spinning twine or thicker ropes.
About Weaving construction: Wattle fences do have a nice woven pattern, though their low value and use don’t need an overhaul to build them. To entertain the idea, a wooden hammer would do… or go whack-a-mole with a rock in hand. If woven constructions are added, then it’s best to expand this construction list before adding a time-consuming concept into the game. I can imagine fencing this way would deter players from building them, and they would rather use other materials. (Fence of a farm with dirt block, instead of neat fences.) Though I do see construction work. From a prompt, the player could select a wattle fence, locate the placeholders around the area where they imagine the fencing, hold a stick, bamboo, or otherwise, then right-click/hit the fence to build it in steps. This combines both of the best worlds.
About other forms and crafting textiles: Terrific ideas. I indeed mentioned “adding colours to the woven work.” Also, I would dye finished items rather than raw material to avoid item clutter (Likewise with unfinished products, it’s highly possible to clutter the game this way). Nevertheless, I enjoy knitting in game while healing grievous wounds. All the standard clothing could be added to this list. This allows producing clothing in multiple ways. This also opens up the possibility to weave cool patterns and stitches on clothing. (Mmhh… goat wool socks for the warm winter.) And FELTING mechanics! Never thought of this in ages. Great idea. Again, I would apply the same cautions implementing these ideas… that said, why not solve these problems with the following:
Crafting stations: Take the example from Dwarf Fortress. A 3x3 crafting station for a specific craft allows some storage of raw materials, starting, ongoing, and finished items.
Adding items in the station results in station decoration appearing. Boxes, shelves, and baskets are filled with yarn, loose thread, sheets, mats, knitting tools, scissors, etc. Placing a spinning wheel or other apparatuses adjacent to the 3x3 station allows prompting its actions inside the station area.
With every tool within arm’s reach, you sit in the area, get prompted, and start knitting, sewing, or weaving all you like. Using this station as a storage for half-finished projects prevents large numbers of loose items stored haphazardly. (Of course, weaving doesn’t require a station; you can do that everywhere.
About Threshing: Fantastic idea. A scythe-function cuts grain/grass at ground level and gathers the material. Threshing is a great option, paired with soaking tule, cattails, and reeds, and a broad range of twine production methods appear.
Coopering: I indeed found the method of barrels and buckets rather… uninspiring. I like that you paired weaving with coopering, as indeed, that’s a form of weaving with wood. Nice.
About tool & weapon: While not in the vein—or weave— of the original post. I do not understand why a stone or metal head of a tool disappears when broken. The shaft breaks, the sharpness lowers, but simple repairs easily resolve those problems. I hate losing a metal axe head and having to craft it again. If broken beyond repair, why not smelt and recycle the broken head if tool durability has drastically lowered after numerous repairs?
Finally, an idea to tease the mind with endless possibilities: I would love decorating finished clothing, armour, furniture, weapons, tools, and associated objects and items with bone, leather, wool, yarn, skulls, gems, wood, and metal. Furniture now looks plain; with a chisel, a pattern can be “woven” into a wooden surface. Armour with skull pauldron, a seat with gemstones and large bear hide… decorative chisel work has themes of flora, fauna, abstract patterns, blocky, flowing, elegant shapes…. (I know chisel work is possible by hand, but a range of choices from a prompt would be nice)
In conclusion: We have a wide range of materials to weave with in the game, ranging from tule, cattails, leather, grain bamboo, wood, wild vines, wool, and much more. These require production steps similar to clay-forming, while adding various machinery such as a spinning wheel to increase production. Spin-off ideas lead to large construction methods with woven patterns, as well as a very creative view on coopering. Furthermore, produced items can be patterned, dyed, and decorated.