Jump to content

LithiumIO

Vintarian
  • Posts

    7
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

LithiumIO's Achievements

Wolf Bait

Wolf Bait (1/9)

1

Reputation

  1. Update: VorpX doesn't work. I bought it myself to finally try and it can't hook the VintageStory.exe for driver injection, probably due to the custom engine and unusual choice of programming language for building a game. I thought I might have luck using Cities:Skylines as a base for creating a VorpX profile since it also uses C# but I had no luck at all. If anyone else happens to have VorpX and would like to attempt, please let us know if you have any success.
  2. I caved in and bought VorpX hoping I could get at least a pseudo VR thing going with Vintage Story, but no dice sadly. Vintage Story uses a custom engine made with C# and .NET7 so VorpX can't seem to hook the exe, and inject the stereoscopic driver. Hopefully the dev team sees this and feels sorry for us minority VR owners >.>
  3. Implementation could be done in two stages, to make it a lot easier while giving people VR access almost right away. I for one, would love to have even basic VR support for now. Stage 1: (the super easy (in most cases) part of VR implementation) - Add HMD support only, and still rely completely on using keyboard and mouse to play. The HMD would simply act as the mouse cursor, so it would be look to aim (just like the GTAV VR mod). This could simply enable a stereoscopic view so no HMD detection would even be necessary. Just turn on or off in options. Stage 2: (the much harder part of VR implementation) - Add motion control support and VR specific mapping and controls - Refine and add proper HMD detection - Add proper VR interactions (like swinging your falx by actually swinging your arm) etc etc - Essentially all of the really long/hard to develop stuff that only benefits VR players and isn't a concern for focus yet
  4. It would be absolutely awesome with full motion control support, but at this point I'd even take basic HMD support only. It would be the easiest to implement for sure, as building full controller support is a whole kettle of fish of it's own. One can dream, but it would REALLY push the immersion factor to the limit even if still tethered to using keyboard and mouse. It worked pretty well for GTAV and a few other games that play with gamepads instead of motion controllers. That'd be pretty sweet. I have honestly never tried VorpX as the reviews and feedback seemed wildly inconsistent. I've also never wanted to play a non VR game badly enough to spend money on it and finally test it out, but if it works for Vintage Story then I would heavily consider it.
  5. Sorry for the delayed reply, but you would forward your internal IP of your PC that is "hosting". Usually you just go into NAT or "port forwarding" in the router and enter your internal IP address and port number(s) you want to use. This way, you should be able to accept connections from your WAN (internet ip) or LAN (local ip) address. If the problem is with reaching the authentication server as Bossman has mentioned, then port forwarding may not help you there unless there's a way to disable authentication requirements like you can do with Minecraft. I'm not sure if Vintage Story has a server option to use "offline" mode.
  6. If you port forward on your router, you should be able to connect via the local IP anyway... I wonder if that would work? Technically it should.
  7. Suggestion is in the title. Would love to have VR support, even if the game was still played with mouse and keyboard. Motion controller support and VR integration not required.... just HMD support would be fine! I played GTA5 with the VR mod, using "standard" keyboard and mouse controls and loved every second of it. If Vintage Story were able to have the VR HMD option as a graphics setting (which, depending on development platform is literally just a tick box on the project exporter) that'd make my year. Not sure if it could be managed with mods perhaps, but if someone were able to make a mod for this at worst case... Either way, loving the game so far... about 40 hours in and hot on the trail of finding tin. I've found my new gamer-life addiction, lol. Well done to the development team... I know it's been 7 years already, but I see great things on the horizon for VS.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.