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Intangir

Vintarian
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Everything posted by Intangir

  1. we have a /land claim system which is unrealistic too, but vital for an online pve community its the same with the boats, its vital
  2. the boat itself is completely insecure, not only can anyone hop in and ride off with it, but the storage and attachments also can't be protected? I thought surely at least the block protection and locks would work but they apparently don't? people on my server are having things stolen from their boats now, even when they have parked them on claimed land i guess now it has to be completely enclosed in a building or something?
  3. I want brighter temporal gear amulets, and i don't care if it effects spawns, i just want to be able to see better in caves while wearing it even if its just for me so I figured out how to do a content patch and set it up, but it only works as a server side change, and only when im running a single player map, if i go on an online server it doesn't do anything Isn't there a way to effect it client side only for me? and have a brighter range of light? (again, even if it doesn't effect spawn) this is the first mod ive made for the game so i don't know much about what is even possible
  4. I'm trying to make a map that is 102k x 102k has a cold north pole near -50k, a warm equator near 0, and cold south pole near +50k it really seems like this should be a no brainer common config for online.. but i can't get it to work it wants to set the latitudes relative to the spawn, the startingClimate setting, and the polarEquatorDistance setting but the startingClimate setting is just a set of vague descriptors, and none of them equate to 0 latitude one (the default) is close to N45 degrees so i made a map that was only maxZ of ~51k and it sized the whole north hemisphere nicely, i assumed id be able to increase the size of the map to include another 51k for the south hemisphere, but it doesn't let you resize an already created map.. even if you change server config wish i could just manually override the map coordinate offsets, the spawn location, the latitude ranges, and size. i found a way to peek at values in the vcdbs file but no idea how to change them, also i don't have the protoc command used in the example, i found a different version that doesn't have a decode option... this really doesn't seem like it should be rocket surgery.. why can't we make a map that roughly approximates real geographical/mapping norms, the weather, solar and lunar cycles are pretty much based on the real world, why can't the map and coords be... i know you can set a much larger map, or a smaller polarEquatorDistance and it will repeating bands of polar/equator ranges, but that is totally unrealistic and i don't like it at all it seems like if there was just a way to set startingClimate to 0 latitude, generate the map, then MOVE the default spawn elsewhere (and show the coordinates relative to original spawn) that would be totally usable to do what i want, but it doesn't do that...
  5. I want to do the same thing as you mazornoob, did you ever figure it out? im trying now and you're right its unnecessarily uncooperative for such a common sense world gen approach
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