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Pamela

Vintarian
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Posts posted by Pamela

  1. OK, so I went into my game, deleted the profile and used the commands to "reload" the skills.  Everything now works fine, including the hot bar items not disappearing when you leave the game and come back in.  Not sure what happened with the old "profile", but everything is fine now.  Thanks for your patience in helping me figure this out.

  2. 38 minutes ago, Xandu said:

    Have you tried it on another map or with all other mods disabled?

    Yes to other maps.  I use the skillset commands to use the same profile on all my maps.

    I have NOT disabled all other mods, however.

  3. 3 hours ago, Xandu said:

    Does somebody else has  the problem that they can not distribute skill points?

    I only heard about this problem from you and I still don't know what is causing it. As long as I don't know this, there's nothing I can do about it. 
    I even tested it with all your installed mods and had no such issue.

    I need a bit more information about your problem.
    Do you play on a server or singleplayer?
    Does the menu show up when you press the button? Do you earn experience and skill points? Can you click on the button to distribute skill points and it resets or can't you distribute points at all?

    Singleplayer only.  Yes, the menu shows up. I can earn experience and skill points. I can click on the button, but nothing happens....or....I assign a point to one skill, but when I try to assign a point to another skill it takes away the one I just assigned.

  4. 1 hour ago, Xandu said:

    Can you send me your server-main log file?

    I can if you tell me where I can find it?  I also downloaded the newest files and put them in my game.  The hot bar shows up, but I still can't assign any new points.

    I found it.

    server-main.txt

  5. 17 minutes ago, Xandu said:

    Yeah this is probably the issue. I need to adjust my code when a final 1.6 version is out. In the mean time you should not use both mods at once.

     

    You should use version xskills v0.6.11 and xlib v0.6.10. The rc versions are test versions before a final release version is released. So v0.6.10 is newer than  v0.6.10-rc.x.

    But version v0.6.10-rc.1 should have an issue with assigning skill points that should be fixed with the newer versions. This is normally caused by an disagreement between server and client. When the client 'thinks' you can learn an ability and tries to do so and the server denies it. For example: Due to the changes on the load order with the 1.17 game update the requirements were not loaded properly on the client side. So you were able to try to learn abilities while on the server side you havn't had fullfilled all requirements.

    But it doesn't work if I use those.  At least with v0.6.10 rc1, it works somewhat.....

  6. 2 hours ago, Xandu said:

    Weird. I use these versions and it works for me. If something is wrong you should at least get some kind of error message.

    Just to clarify, I was trying to use XSkills v 0.6.11 and XLib v 0.6.10 rc1.  I tried using 6.11 with just 6.10 and it will run, but you can't assign any points at all.

    The only way it will work at all is to use v 0.6.10 rc1 for both.

  7. 6 minutes ago, Susl said:

    Good day! I am faced with the problem of obtaining bundles of herbs of plants such as mint, basil, saffron, etc. In previous versions, as far as I remember, it was possible to plant these plants, there is even such a concept in the mod files (for example, block-wildplant-herb-basil). However, now I have no opportunity not to plant, no to extract seeds, nor to collect bunches of herbs. Am I doing something wrong and don't understand something, or is it a mistake and it shouldn't be like this?

    Herbs have been moved to the Wildcraft mod.

    https://mods.vintagestory.at/show/mod/308

  8. 28 minutes ago, squ1b3r said:

    @Xandu

    Version 1.16.4 changes the behavior of 

    BlockEntityClayForm.CheckIfFinished

    which now accepts an additional argument called `layer` so the call to it in the

    BlockEntityClayForm.CheckIfFinished.OnUseOver

     fails.

    Just digging around the code in general I noticed that there is a lot of game code that just copied over to those Harmony patches just to patch a few lines. This is very error-prone and brittle. Any slight change can break things. Using Harmony Transpilers to make very specific changes or maybe looking for a better method to patch would be way more reliable. Won't give you a 100% guarantee ofc but it would be better.

    Another thing that would help in cases like this would be conditional patching. Harmony provides a "Prepare" method for its patches. This can be used with a config file to turn on and off certain patches. As it is right now I can turn off the "Pottery" skill but it won't cancel the pathing and so even with no "Pottery" skill available it still crashes.

    So, I will need to be sticking with 1.16.3 until this is corrected if I want to use XSkills, correct??

  9. 17 hours ago, l33tmaan said:

    I need some input: With the new way wine-making works, it looks like the only way to get wine is through barrels. Should I keep the cure timer from Expanded Foods so juice that doesn't start to perish before 3 weeks turns into wine?

    Absolutely!! Please don't make us have to change the way wine works with all the other changes!!!

    • Like 1
  10. 1 hour ago, l33tmaan said:

    Yeah, I can talk to @Tels about it. I need to make a config file to disable things, too. 

    Fair warning, though - I'm trying to get Expanded Foods updated for 1.16. Uh, before 1.17 comes out. 😅
    That'll take priority for now.

    Any idea at all when that might be???

    • Sad 1
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