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Posts posted by Plato Platypus
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On 11/29/2023 at 4:44 PM, Vinter Nacht said:
That could certainly make for a substandard experience; I understand why you would have found it less than rewarding. The mod is specifically tailored to a certain type of game play and player. Sorry it isn't to your tastes!
would it be possible to create a simple recipe solution for some of the things... instead of all the individual steps? Maybe make the recipies a little more expensive in replacement for ease of use...?
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this looks like a rotation issue?
ill look into this and see if it can be fixed. -
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Sounds awesome! I am glad you found a solution! may you live long and survive well!
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1 hour ago, Cardzy said:
More Trees More Seeds doesn't specifically say anything about giving seeds for chopping down the tree, so I assumed it still only applied to the leaves. Perhaps I am incorrect. Stick em up appeared to only be for sticks, which was not my goal, but reading the description it barely mentions saplings when it mentions the drop rate modifier and the only mention of seeds is when it says 'sticks/sapling' drop rates. I've never even had a sapling in my inventory before, I assume they are planted the same as seeds?
Anyway, these may accomplish my original goal, I will have to try them to find out I guess. For now I went with Whole Lotta Tree Seeds and just use shears on a few leaves of one tree to stock up on seeds before chopping down all the rest as it provides too many, but solves my problem.
Thanks for the reply. Much appreciated.
oh ya forgot about that one.. if i were you i would lower the drop rate by about 1/2 Seeds should be fairly rare. if not youll end up with like 5-6 seeds per tree and will imho take a bit of the fun out of finding trees.
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yes there are several, one is called "more trees more seeds" the other is"stick em up" the stick em up one gives saplings not seeds.
hope this helps! dont forget to check out my updated Temporal Tinkerer mod! -
On 12/11/2022 at 10:56 AM, BigBadBeef said:
You don't understand... its spinning but its acting like its not connected to anything, no milling, no resources being lifted by archimedes screw, nothing. As soon as I touch it it reverts to manual spinning unless I restart the game. If I do that, and the clutch is connected, then it works.
Hate to necro this post but the solution for me that works is to put a "primary" clutch on the entire system upstream from the quern this recalculates the quern and gets it working again.
so from your main power line befor it gets to the quern or other items place a primary clutch. this recalculates everything downstream of it. and will get the quern working again.. .stupid i know but it works. -
On 7/20/2023 at 6:29 AM, Leimi Coldwinter said:
Is the mod abandoned?
No not abandoned ive picked up the mod and have updated it for everyone
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Got it fixed thanks everyone!
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Drill has been fixed! thanks everyone for reaching out!
much love to the community. and all credit goes to the original author @Mr1k3 -
OMG thanks so much
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Does anyone know where i can find the files or config that deal with the lantern color selection? for example you add blue glass to a lantern and then the lantern emits a blue color?
i would like to add this to a mod ive been working on but cannot figure out hwo this is accomplished.thanks for your assistance:D
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Hello all ive recently updated the temporal tinkerer mod and fixed some of the issues with textures and the trader summon. Ive also nerf'd the trader from selling ancient parts so that you cant just buy and resell the parts back to the trader to make profit.
All credit goes to the original author. i jsut wanted to share some fixes weve added to our private server.
if you ahve any suggestions or isues that you think should be added please feel free to ask.. my modding knowledge is very limited but i will try my best.- 1
From Golden Combs (1.16-1.18) Apiculture Mod
in Mod Releases
Posted
Fair enough