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Travis Pluid

Vintarian
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Posts posted by Travis Pluid

  1. 3 hours ago, l33tmaan said:

    Yes... I suppose I could figure out how to patch those recipe files when the necessary mods are active, sorry about that.

    If you don't feel up to it, please don't feel like I'm trying to push you to do it. It's just one of those funny little things that goes through my mind when I'm playing.

  2. 1 hour ago, Ricco said:

    Hello. I was wondering if there is a way to acquire the sluice box by itself? I am trying to minimize mods attached to the game due to my integrated intel GPU and the limitations it already imposes but a sluice box makes perfect sense including the reduction of the amount of panned items. I think it’s perfect how it sits but want to try to minimize the other changes to the game if possible. Thank you for your time.  

    You mean a stand-alone lightweight Sluice Box mod? I would almost think you could just, you know, open the mod and delete everything that doesn't mention the Sluice. Like, strip out everything but "sluice" from Blocktypes, delete Compatibility, Config, itemtypes, patches, everything but Sluice in Grid in recipes, shapes except for the Wood file in shapes/block, and the textures file.

  3. 20 hours ago, icedsdcard said:

    What does the "Crude Flint Saw" do?
    Didn't see anything about it in the LWT thread.

    It's a crude saw- it can't do everything the saw can, but you can use it to make planks. It has a very low durability though. So, make a Crude Saw to make your first few chests before you get to Metal smelting, and skip the Pot grind.

  4. On 10/1/2021 at 5:25 PM, l33tmaan said:

    Yeah, kind of... I already know I'm going to have a lot to do once fruit trees are implemented. I do like using the mod personally, though. I did get started on compatibility, but then 1.15 came out and I had to spend a couple months updating the mod for it. I needed a break after that.

    Totally fair- I just wished I could use my Honeysuckles to make wine or juice. Or my Cloudberries that rot in 4 hours or whatever it is? XP

  5. 19 hours ago, l33tmaan said:

    It's been on my list for months, but I think the author of that mod is MIA? Granted, I guess it doesn't need to be updated for me to make a bunch of patches, but still.

    You're not sure if you want to "waste time" patching a mod that might not update, or something like that? I sort of can understand that feeling.

  6. 3 hours ago, Tooth Fruity said:

    The hares are making this mod absolutely unplayable. Every 30 minutes I have to run /entity removebytype hare-*

    And pretty often I have to do it for other animal types like pigs and deer.

    Seems like this should have been fixed a long time ago.

    I've not been having this issue- how many Hares does the log say were removed when you run the command?

    • Haha 1
  7. 4 hours ago, Kai Effelsberg said:

    I tried this mod out on my mp server. Worked fine until i got this crash and error:
     

      Reveal hidden contents

    Running on 64 bit Windows with 16 GB RAM
    Version: v1.15.6 (Stable)30.09.2021 00:36:06: Critical error occurred
    System.Exception: Attempting to send data to a not connected channel. For optionally dependent network channels test if your channel is Connected before sending data.
       bei Vintagestory.Client.NoObf.NetworkChannel.SendPacket[T](T message)
       bei vsmovemod.src.BehaviorFalldamage.OnServerMessage() in c:\Users\Kai\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod v1.0.8.zip_ced58cf84208\src\behaviorfalldamage.cs:Zeile 23.
       bei vsmovemod.src.BehaviorFalldamage.SetFallDamage(IClientPlayer player, ICoreClientAPI api) in c:\Users\Kai\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod v1.0.8.zip_ced58cf84208\src\behaviorfalldamage.cs:Zeile 46.
       bei vsmovemod.src.MoveMod.<>c__DisplayClassb.<StartClientSide>b__7(Single dt2) in c:\Users\Kai\AppData\Roaming\VintagestoryData\Cache\unpack\VSMovemod v1.0.8.zip_ced58cf84208\src\movemod.cs:Zeile 380.
       bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       bei _nUTCCwkT1CsTiy64OnOpdL40c6I._y0LduyPz6SS7hpGWh17f3f2ZnCW(Single )
       bei _8ECD8nssQiL9uSD9vAFETn80rqE._YxuqUIHpNderNcZTb6YFhogmWOS(Single )
       bei _8ECD8nssQiL9uSD9vAFETn80rqE._7qo1BKsjBXLbbifnICE8jHmvIH9(Single )
       bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       bei OpenTK.GameWindow.DispatchRenderFrame()
       bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       bei _AP7WmUsyUYdtMlYkY1BnRzdg2ff._hdLzsTvaMxWzkcSVpoYJjLUlwAJ(_JsdNdoNt0XlKjq0tdupAM4oO6wn , String[] )
       bei _0VK7uR5tb5rsnOGVuF83gJuGw9D._hdLzsTvaMxWzkcSVpoYJjLUlwAJ(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 09.05.2021 19:35:21, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.14.10.0, Zeitstempel: 0x6079b344
    Name des fehlerhaften Moduls: nvoglv64.dll, Version: 27.21.14.5671, Zeitstempel: 0x5f75532b
    Ausnahmecode: 0xc0000409
    Fehleroffset: 0x00000000011584c9
    ID des fehlerhaften Prozesses: 0x2d20
    Startzeit der fehlerhaften Anwendung: 0x01d744ed3295d0b4
    Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
    Pfad des fehlerhaften Moduls: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_60daf66a00f2e0b6\nvoglv64.dll
    Berichtskennung: 13589d79-05c2-4575-a340-f5ed5688513e
    Vollständiger Name des fehlerhaften Pakets:
    Anwendungs-ID, die relativ zum fehlerhaften Paket ist:  }
    --------------
    { TimeGenerated = 03.05.2021 12:25:39, Site = , Source = Application Hang, Message = Das Programm Vintagestory.exe Version 1.14.10.0 hat die Interaktion mit Windows beendet und wurde geschlossen. Überprüfen Sie den Problemverlauf in der Systemsteuerung "Sicherheit und Wartung", um nach weiteren Informationen zum Problem zu suchen.

    Prozess-ID: 4438

    Startzeit: 01d740052a22a402

    Beendigungszeit: 4294967295

    Anwendungspfad: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe

    Bericht-ID: cb77550c-07d2-4c85-a367-52120b411a44

    Vollständiger Name des fehlerhaften Pakets:

    Relative Anwendungs-ID des fehlerhaften Pakets:

    Absturztyp: Top level window is idle
     }
    --------------
    { TimeGenerated = 01.05.2021 15:13:45, Site = , Source = Application Error, Message = Name der fehlerhaften Anwendung: Vintagestory.exe, Version: 1.14.10.0, Zeitstempel: 0x6079b344
    Name des fehlerhaften Moduls: clr.dll, Version: 4.8.4300.0, Zeitstempel: 0x5f7e616e
    Ausnahmecode: 0xc00000fd
    Fehleroffset: 0x0000000000068c27
    ID des fehlerhaften Prozesses: 0x2bd8
    Startzeit der fehlerhaften Anwendung: 0x01d73e8ac28f9610
    Pfad der fehlerhaften Anwendung: C:\Users\Kai\AppData\Roaming\Vintagestory\Vintagestory.exe
    Pfad des fehlerhaften Moduls: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
    Berichtskennung: a2d26b41-d728-4f32-a63b-f7c2e079c888
    Vollständiger Name des fehlerhaften Pakets:
    Anwendungs-ID, die relativ zum fehlerhaften Paket ist:  }

     

    Not surprising, as this is a Singleplayer-only mod.

  8. Is there any kind of mod that allows you to mine a block, plus adjacent blocks of the same type? I've looked around, but I've been surprised to have not found one. I thought it'd be pretty easy to find one, considering the size and depth of the modding community. If anyone does know of a mod of this type, would they please share it? I'd be very happy to find one.

    • Like 1
  9. Is there any chance that Better Than Heresy's Straw and Straw Bales can be patched to behave like Dry Grass and Hay Bales for the purposes of producing Bio-Char? I tried making a patch mod myself- but I can't get the thing to work. Probably because I don't know how to program besides "look at code- copy-paste code. Look at other code. Flail and try to change the right fields."

    But seriously, it'd be nice- because I have so, much, STRAW! And nothing to use it on, besides thatch blocks.

  10. 17 hours ago, PABadger said:

    I'm also having the problem with the metal fragments. Glad I'm not the only one who can't figure it out.

    Seriously, though, it says it can smelt, but I can't even put the fragments into the crucible. Running mod version 0.1.15 on VS 1.15 with several mods installed. The other people having the issue: do you have other mods installed? 

    Hammer was the first thing I tried.

    What kind of metal fragments are they? I've been able to use Copper and Tinbronze ones before. Lead too I think. I myself have a large modlist, but I haven't had the issue.

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