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Posts posted by Travis Pluid
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So, what's the new update include?
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2 hours ago, basement said:
Hey! Do you know if this mod causes any problems on servers if it needs to be taken down for any reason? The server I'm in is interested, but worried that it'd break our file if we ever have to remove it.
If you're interested but worried, make a backup first.
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Hm. Not exactly the most elegant solution, but it IS a solution.
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1 hour ago, Bernard Langstone said:
I am also unable to use metal fragments
I dunno, maybe try using a hammer on them? Sounds weird.
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You probably meant "Is not compatible with the "Reduced Grind" mod."
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Or, another suggestion- use Mortar to fill in Compromised stone, and restore it.
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Also, the config file doesn't actually seem to work? As I changed it, and it didn't actually do anything.
EDIT
I figured out how to actually get it to change. Go to the mod, to src, then Datafields, search for "CMD", then set Sprintstep to False, and Walkstep to True. Then, save it. -
So, the Config file doesn't generate itself in the normal mod-config folder under VintageStoryData, it is actually in the mod itself.
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1 hour ago, Filvandrel said:
How to shear sheep? I'm trying to use a knife or shears on them but nothing happens. Am I doing something wrong?
What generation of domestication are they at?
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13 hours ago, Streetwind said:
Irrigation is just generally slow to update in VS. I've had farmland sitting right next to a water sourceblock going from 100% moisture all the way down to 50% before suddenly jumping back up. Sometimes it feels like it can take more than an ingame day before irrigation does something.
Weird. I wonder if it would be possible to speed up the farmland ticking and checking how close it is to water. Like, every time the moisture level would tick down, first check to see if within 3 tiles of water.
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Because that's how it seems like to me. And I only just noticed after building my first farm around a waterfall and making a nice channel for it to run down into a pond. Is this actually intended, or is this a bug from me using mods? If this IS intended, I really, really hope that is either changed, or someone makes a mod so that just because water is flowing, doesn't mean it isn't wet.
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I'm having similar issues, to the point where I can't use the control-leftclick to make cobblestone in the crafting table, because whenever a lag spike hits, it just bundles most of the loose stones together in my cursor again.
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6 hours ago, Tehgarin said:
looking for update 1.15
This mod is included in Expanded Foods, and that's updated. As is Salt.
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5 hours ago, EreticKB said:
BTW, how to resmelt metal salvage from broken tools? Crucible do not accept them.
Try a chisel?
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11 hours ago, EreticKB said:
Found a bug. Then you climb it counts as falling and if you climb too high you get damage in the end.
Yeah, I've had this happen too- I thought the reason for it might be a clip into the thing you're climbing thing.
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I was just wondering if there was a way that still worked to disable mob spawns entirely- right now, I just wanna have a nice, peaceful, "realistic" survival experience in my gameworld, and that means I'd prefer not to have a mutant abomination from beyond time spawn in the dark corner of the room.
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For me, the old Minecraft Modpack Terrafirmapunk has a pretty good balance I'd say. Some mechanical power, some steam power, early electrics... I would love to be able to automate the EVERYTHING. But I guess that's just the Factorio player in me. XP
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Is there a way to change the default setting of the Autostep? I like to have it on Walk and Run mode, but it seems every time I load up my world, it defaults back to Sprint.
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Done. Got the C to do something, but I have no idea how to continue after the Hovel. If there is anything to continue. Have no idea how to get D and H to do anything.
EDIT
Okay, got D and H to the same state as C, but beyond Chickens, Wolves, Oaks, and Hovels, do they do anything?
And do the Ethereals actually do anything besides open the book? -
I do, yes. Tried inserting ever kind of gear into the lectern as well. And I wanna know how to use the gosh dang artifacts. XP
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I can't figure out how to open the book, or how to use the relics. I can put the gears on, and I can place the relic on the pole, but nothing beyond that.
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How do you figure out what an item's Item Code is? Like, for example, a temporal gear?
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New gears, hmmmm? Interesting.
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You already get back the clay, I believe? Every voxel you remove adds a voxel before you have to convert another lump of clay into voxels.
Ancient Tools v1.5.0 - New Content: Carts
in Mod Releases
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