Jump to content

xxiCE xx

Very Important Vintarian
  • Posts

    14
  • Joined

  • Last visited

Posts posted by xxiCE xx

  1. Just now, xxiCE xx said:

    @Xandu I'm running a 1.15.1 server (fresh install, not an upgrade from RC4) and have the xlib & xskills v0.6.0-pre.5 version installed and we only had an initial crash from the first client to connect (didn't crash the server), but he was able to reconnect and all was fine after that.  I haven't updated the server or clients to pre-6 yet.

    Doh...forgot to add that I'm hosting it on a windows 10 PC, not through a portal or other hosting service.

  2. @Xandu I'm running a 1.15.1 server (fresh install, not an upgrade from RC4) and have the xlib & xskills v0.6.0-pre.5 version installed and we only had an initial crash from the first client to connect (didn't crash the server), but he was able to reconnect and all was fine after that.  I haven't updated the server or clients to pre-6 yet.

  3. @Aledark if you're going to attach any output that's more than a paragraph size, please attach as a text file or something.  Not sure what version of VS you are running, but you will most likely need to list that along with what other mods you are using.  I am running VS 1.15.1 stable and have about 40 mods and we do NOT get anything like this on client or server.

    • Like 1
  4. Finally got to the point of making the Steel versions, but they weren't quite working.  I did manage to figure out how to fix the issues and have the steel tools working now, but only the textures are missing and I'm not savvy enough to figure out how to fix that.  I can provide my version of the fixed mod if you wish, would save you a little time...if you wanted / could fix the texture issue on the held item.

    Would also like to add a feature suggestion:  either modify the recipe to require a tool haft (like the hafts made in Mr1k3's 1.14 weapon pack / new weapons mod) or make it optional to require it if that mod is present.  (if it's not too much trouble).hammertime_v0.0.4.zip

    Thanks again for this mod!!  VERY much appreciate your work on this vital addition to the game.

    • Like 1
  5. Thanks in advance for all the hard work, really enjoy the mod!!  I just added your update to our existing survival MP world, was able to craft the grindstone...but when I tried to place it on the floor all players crashed.  This is my Client crash log:

    Version: v1.14.5 (Stable)1/17/2021 9:54:56 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at necessaries.src.SharpenerStuff.BEGrindstone.InitAnimator()
       at necessaries.src.SharpenerStuff.BEGrindstone.Initialize(ICoreAPI api)
       at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
       at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
       at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleSetBlock(_GD9ciVuaLSuqhaQHk9gF8TzYyWl packet)
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _Vq7Xo4xIdbZDwh8iDcGnovGKH7D._5RNBrkQoxljreqLqfZ3LUVDaIrr(Single )
       at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._07k4LSTgxALpYbS1S6K07SItFcH(Single )
       at _7KGTxxuvfNubJZCLAMEMJZBkPDeA._aysJzMcCvicDqo8MC3TmjcDsfdZ(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _4eRDDOqtbaPbgjN2dJ1zzD1FCRy._ExJp6VhLWG4xQoHsVn72tgyNbeG(_bWl72q5sGuTQypu8W8r7cRXUcRF , String[] )
       at _XKAWv6MyciUiZmECUonQCwPaCwE._ExJp6VhLWG4xQoHsVn72tgyNbeG(ThreadStart )
    -------------------------------

    The server was still running though and we were able to join back in, but the block that was on the ground was the leather block.  Maybe another mod interfering?  

    Any help would be greatly appreciated!!

  6. Getting the following errors on a Windows Dedicated Server:

    23:45:03 [Server Error] Patch 1 (target: game:itemtypes/toolhead/axehead.json) i
    n game:patches/survival-itemtypes-toolhead-axehead.json failed because supplied
    path /guiTransform/translation/z is invalid: The json path /guiTransform/transla
    tion/z was not found. No such element 'guiTransform' at the root path


    23:45:03 [Server Error] Patch 1 (target: game:itemtypes/toolhead/shovelhead.json
    ) in game:patches/survival-itemtypes-toolhead-shovelhead.json failed because sup
    plied path /guiTransform/translation/z is invalid: The json path /guiTransform/t
    ranslation/z was not found. No such element 'guiTransform' at the root path

    23:45:35 [Server Error] Syntax error in json file 'lazytweaks:recipes/grid/straw
    .json': Failed deserializing straw.json: After parsing a value an unexpected cha
    racter was encountered: {. Path '[0]', line 19, position 1.

     

    This mod was added on an already established game, so I wasn't sure if that made any difference AND I have a few other mods installed, not sure if any of those interfere:

    BetterCratesCC_v1.0.0

    CarryCapacity-0.4.10

    EraOfSteel_PR0.1.1_Debug  <-- Maybe this one interferes??

    ExtraChests_v1.0.0

    medievalexpansion-3.0.1

    PolsServerUtilities1.0.1

    VSHUD.dll

    xlib_v0.3.2

    xskills_v0.3.2

    Any info would be appreciated, let me know if you need more info from me.

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.