-
Posts
29 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
Store
Posts posted by Wandour
-
-
what's the difference between node prospecting searching and geologist skill?
-
how does cellar ice mechanic work exactly?
does stacking it make it last longer?
is it x3 3z 2y ?
or x3 2y 3z?
how does the piling work? -
18 hours ago, Xandu said:
This is not how this actually work because there are still two different hoes technically. But when you have primitive survival xskills creates a dummy hoe from primitive survival that is used when you shift click.
god that's still genius man
you inspiring me to learn
- 1
-
On 3/25/2024 at 1:44 AM, Xandu said:
Straw dummies are not affected by abilities.
xandu you devil
i noticed you made it so extensive farming doesn't proc when shifting resulting in fixing the problem with furrowed land from primitive survival and farming skill
THAT'S GENIUS, it's so simple it's genius -
5 hours ago, Xandu said:
Straw dummies are not affected by abilities.
well damn, its best dmg tester
-
I have noticed in the latest version
damage multipliers aren't working in 0.8.0 rc2
I have tested falx and Spears at lvl 0 and lvl 20 lvl 3 warrior
no damage difference on straw dummies -
19 hours ago, Xandu said:
I thought it would not be possible to fix this issue. But I had an idea to work around this and my tests made me optimistic that it should work fine. Is it stupid? Hell yeah, it is. But is it stupid if it works?
it's "innovative" if it's radical and works, no such thing as stupid when providing a solution to a problem that works
-
22 hours ago, Xandu said:
Hi. It does not work with Primitive Survival.
do you think it's possible to disable furrowed soil feature for skills skill to work?
-
10 hours ago, Xandu said:
Hi. It works on my machine. Do You use a hoe from a mod? Or do you have a mod that changes how does work?
I assume you are using the bottles from ACA? These don't work at the moment.
hello yes
we have mods like skills, primal survival, useful stuff, i can't think of one that changes it really
and I'm using steel hoe
-
I noticed extensive farming skill does not work where it should give hoes tool modes
it's not working on the latest version v0.8.0 rc2 -
On 5/10/2022 at 4:01 AM, Rhyagelle said:
Absolutely incredible mod, even if it is for SP! If or whenever you do work on a MP version, I guarantee it will be INSANELY popular for servers! Thanks so much for the awesome work!
AGREED
-
On 5/13/2019 at 5:09 PM, redram said:
Tossing things in a pit to despawn isn't sufficient?
wait like
firepit? does it work? i never knew that
-
sorry but like
there is literaly no guide to how soups stews are made?
-
13 minutes ago, Xandu said:
Is this on multiplayer or singleplayer?
It could be an issue with another mod. I need some time to test this.It's multiplayer
EDIT:
i was on 1.16.4 wher ei crashed
the crash was fixed after i updated the game to 1.16.5 (stable)
so its all good
-
uhm after todays update i can't seem to join my world
i get this crash
-
Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, HumanSkinTones@0.0.1, primitivesurvival@2.9.3, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, visibleore@1.0.1, game@1.16.4, zoombuttonreborn@1.2.0, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, hudclock@2.7.0, petai@1.4.4, playercorpse@1.3.1, prospectorinfo@3.1.2, stepup@1.2.0, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.4, survival@1.16.4, workbenchexpansion@1.4.1, xrowboat@0.0.3, cobexclusives@1.3.0, wildcraft@1.2.3 5/29/2022 2:13:25 PM: Critical error occurred System.Exception: Don't know how to instantiate collectible behavior of class 'XSkillsCarcass' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(CollectibleObject collectible, String code) at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(_A1oClULOCEj4s2RtiXvbRAocH0N packet, IWorldAccessor world, ClassRegistry registry) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1() at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
-
-
aw maaan it's only single player
-
Question regarding lumiferous
I noticed my friends can't see me glowing but only i can see the glow
does that mean it's a mere cosmetic that doesn't do anything beside change my visual????like do monsters spawn around me if i dont have any light source on beside lumiferious glowing in a game for example?
-
I think it would be so much easier if you moved to Vintage story mods database so everyone can keep with update smoothly
i love your mod -
Awesome!!!
-
It might be a good idea to change or be able to change mobs xp drops because from how much i played combat seems the most tedious to grind especially on servers that has custom mobs and no temporal stability or underground monsters only
-
Maybe we should gain xp from cutting cattails / papyrus and that type of plants in forestry
-
5 minutes ago, Tech_Rabbit said:
Yep my server and the mods are up to date. I will double check and test on my other servers then try again if they work there.
Please update if it worked thank you
- 1
-
Hello! there is an issue i nthe latest version
Unlearn skills aren't working properly and when you try to unlearn something and close O it just reset -
I found a bug on multiplayer where you use animal handling glove on a player they die instantly and they respawn and also you have a clone in the animal gloves of the player
when you place them down there is a clone of the player thats alive and can be killed
can you fix it so it doesn't work on players?
we're stuck with 3 clones of my friend- 1
XLib and XSkills
in Mod Releases
Posted
hmm but any hint of the size/radius compared to vanilla?
because it has 3 levels to it, so I'm thinking, since it works for picks without prospecting pick
in can like
lvl 1 lower then vanilla radius
lvl 2 similar to the vanilla radius
lvl 3 is bigger the vanilla radius
that way it keeps it somewhat balanced while giving you the node search in a pickaxe
but if you ever want it to be a speciality skill you can just keep it on the prospecting pick but increase the radius from vanilla each lvl
so it's a prospecting speciality skill
(these are just suggestions, by no means are demands, I just like sharing idea's)