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Wandour

Very Important Vintarian
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Posts posted by Wandour

  1. 23 hours ago, Xandu said:

    Hi,

    The geologist skill is older than that feature. But I left the ability in the game because its works a little bit different. You can also use the ability when you have turned of the prospecting searching in the game settings. Also the ability uses the default pickaxe and you don't need the prospecting  pickaxe  for it to work.

    hmm but any hint of the size/radius compared to vanilla?
    because it has 3 levels to it, so I'm thinking, since it works for picks without prospecting pick
    in can like

    lvl 1  lower then vanilla radius
    lvl 2 similar to the vanilla radius
    lvl 3 is bigger the vanilla radius

    that way it keeps it somewhat balanced while giving you the node search in a pickaxe

    but if you ever want it to be a speciality skill you can just keep it on the prospecting pick but increase the radius from vanilla each lvl
    so it's a prospecting speciality skill

    (these are just suggestions, by no means are demands, I just like sharing idea's)

  2. 18 hours ago, Xandu said:

    This is not how this actually work because there are still two different hoes technically. But when you have primitive survival xskills creates  a dummy hoe from primitive survival that is used when you shift click.

    god that's still genius man

    you inspiring me to learn 😅

    • Thanks 1
  3. On 3/25/2024 at 1:44 AM, Xandu said:

    Straw dummies are not affected by abilities.

    xandu you devil
    i noticed you made it so extensive farming doesn't proc when shifting resulting in fixing the problem with furrowed land from primitive survival and farming skill
    THAT'S GENIUS, it's so simple it's genius

  4. I have noticed in the latest version 

    damage multipliers aren't working in 0.8.0 rc2
    I have tested falx and Spears at lvl 0  and lvl 20 lvl 3 warrior
    no damage difference on straw dummies 

  5. 19 hours ago, Xandu said:

     

    I thought it would not be possible to fix this issue. But I had an idea to work around this and my tests made me optimistic that it should work fine. Is it stupid? Hell yeah, it is. But is it stupid if it works?

    it's "innovative" if it's radical and works, no such thing as stupid when providing a solution to a problem that works

  6. 10 hours ago, Xandu said:

    Hi. It works on my machine. Do You use a hoe from a mod? Or do you have a mod that changes how does work?
     

    I assume you are using the bottles from ACA? These don't work at the moment. 

    hello yes

    we have mods like skills, primal survival, useful stuff, i can't think of one that changes it really

    and I'm using steel hoe

  7. 13 minutes ago, Xandu said:

    Is this on multiplayer or singleplayer?
    It could be an issue with another mod. I need some time to test this.

    It's multiplayer

    EDIT: 

    i was on 1.16.4 wher ei crashed

    the crash was fixed after i updated the game to 1.16.5 (stable)

    so its all good

  8. uhm after todays update i can't seem to join my world

    i get this crash
     

    1. Running on 64 bit Windows with 16 GB RAM 
      Game Version: v1.16.4 (Stable)
      Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, HumanSkinTones@0.0.1, primitivesurvival@2.9.3, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, visibleore@1.0.1, game@1.16.4, zoombuttonreborn@1.2.0, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, hudclock@2.7.0, petai@1.4.4, playercorpse@1.3.1, prospectorinfo@3.1.2, stepup@1.2.0, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.4, survival@1.16.4, workbenchexpansion@1.4.1, xrowboat@0.0.3, cobexclusives@1.3.0, wildcraft@1.2.3
      5/29/2022 2:13:25 PM: Critical error occurred
      System.Exception: Don't know how to instantiate collectible behavior of class 'XSkillsCarcass' did you forget to register a mapping?
         at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(CollectibleObject collectible, String code)
         at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(_A1oClULOCEj4s2RtiXvbRAocH0N packet, IWorldAccessor world, ClassRegistry registry)
         at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1()
         at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
         at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
         at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
         at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
         at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
         at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
         at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
         at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
         at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
         at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
         at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
  9. Question regarding lumiferous
    I noticed my friends can't see me glowing  but only i can see the glow
    does that mean it's a mere cosmetic that doesn't do anything beside change my visual????

    like do monsters spawn around me if i dont have any light source on beside lumiferious glowing in a game for example?

  10. It might be a good idea to change or be able to change mobs xp drops because from how much i played combat seems the most tedious to grind especially on servers that has custom mobs and no temporal stability or underground monsters only

  11. I found a bug on multiplayer where you use animal handling glove on a player they die instantly and they respawn and also you have a clone in the animal gloves of the player
    when you place them down there is a clone of the player thats alive and can be killed 

    can you fix it so it doesn't work on players?
    we're stuck with 3 clones of my friend

    • Mind=blown 1
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