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Everything posted by Wandour
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hmm but any hint of the size/radius compared to vanilla? because it has 3 levels to it, so I'm thinking, since it works for picks without prospecting pick in can like lvl 1 lower then vanilla radius lvl 2 similar to the vanilla radius lvl 3 is bigger the vanilla radius that way it keeps it somewhat balanced while giving you the node search in a pickaxe but if you ever want it to be a speciality skill you can just keep it on the prospecting pick but increase the radius from vanilla each lvl so it's a prospecting speciality skill (these are just suggestions, by no means are demands, I just like sharing idea's)
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what's the difference between node prospecting searching and geologist skill?
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how does cellar ice mechanic work exactly? does stacking it make it last longer? is it x3 3z 2y ? or x3 2y 3z? how does the piling work?
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god that's still genius man you inspiring me to learn
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xandu you devil i noticed you made it so extensive farming doesn't proc when shifting resulting in fixing the problem with furrowed land from primitive survival and farming skill THAT'S GENIUS, it's so simple it's genius
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well damn, its best dmg tester
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I have noticed in the latest version damage multipliers aren't working in 0.8.0 rc2 I have tested falx and Spears at lvl 0 and lvl 20 lvl 3 warrior no damage difference on straw dummies
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it's "innovative" if it's radical and works, no such thing as stupid when providing a solution to a problem that works
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do you think it's possible to disable furrowed soil feature for skills skill to work?
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hello yes we have mods like skills, primal survival, useful stuff, i can't think of one that changes it really and I'm using steel hoe
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I noticed extensive farming skill does not work where it should give hoes tool modes it's not working on the latest version v0.8.0 rc2
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1.16.4 VS Movement Mod v.1.0.9 - "Boat Update " (Prerelease)
Wandour replied to Dante's topic in Mod Releases
AGREED -
wait like firepit? does it work? i never knew that
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sorry but like there is literaly no guide to how soups stews are made?
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It's multiplayer EDIT: i was on 1.16.4 wher ei crashed the crash was fixed after i updated the game to 1.16.5 (stable) so its all good
- 1,250 replies
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uhm after todays update i can't seem to join my world i get this crash Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: acorns@0.5.1, chiseltools@1.5.0, civbooks@1.3.4, expandedfoods@1.5.3-pre.10, fancydoors@1.1.1, HumanSkinTones@0.0.1, primitivesurvival@2.9.3, shinglesandthethings@1.0.1, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.1, visibleore@1.0.1, game@1.16.4, zoombuttonreborn@1.2.0, captureanimals@2.1.1, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, gasapi@1.0.2, hudclock@2.7.0, petai@1.4.4, playercorpse@1.3.1, prospectorinfo@3.1.2, stepup@1.2.0, tprunes@1.0.5, usefulstuff@2.3.2, creative@1.16.4, survival@1.16.4, workbenchexpansion@1.4.1, xrowboat@0.0.3, cobexclusives@1.3.0, wildcraft@1.2.3 5/29/2022 2:13:25 PM: Critical error occurred System.Exception: Don't know how to instantiate collectible behavior of class 'XSkillsCarcass' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(CollectibleObject collectible, String code) at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket(_A1oClULOCEj4s2RtiXvbRAocH0N packet, IWorldAccessor world, ClassRegistry registry) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1() at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
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1.16.4 VS Movement Mod v.1.0.9 - "Boat Update " (Prerelease)
Wandour replied to Dante's topic in Mod Releases
aw maaan it's only single player -
Question regarding lumiferous I noticed my friends can't see me glowing but only i can see the glow does that mean it's a mere cosmetic that doesn't do anything beside change my visual???? like do monsters spawn around me if i dont have any light source on beside lumiferious glowing in a game for example?
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It might be a good idea to change or be able to change mobs xp drops because from how much i played combat seems the most tedious to grind especially on servers that has custom mobs and no temporal stability or underground monsters only
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Maybe we should gain xp from cutting cattails / papyrus and that type of plants in forestry
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Please update if it worked thank you
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Hello! there is an issue i nthe latest version Unlearn skills aren't working properly and when you try to unlearn something and close O it just reset
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I found a bug on multiplayer where you use animal handling glove on a player they die instantly and they respawn and also you have a clone in the animal gloves of the player when you place them down there is a clone of the player thats alive and can be killed can you fix it so it doesn't work on players? we're stuck with 3 clones of my friend