Jump to content

Brandybuck

Vintarian
  • Posts

    44
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Brandybuck

  1. This sounds very much like modern gaming culture: imperfections are equated to the worst things ever. That there were problems for you does NOT mean the game isn't worth the time or money. At the minimum you should have tried to get some help, and then at least tried to run the game without mods. I recommend this for every game ever: Play it vanilla first as much as you possibly can. Maybe with a patch mod. but when you've played the game five times with mods every time and then had it crash every time, maybe try it vanilla. Just saying. And try to get help from forums or devs.
  2. There is already a copy function to speed up clay voxels. Copy the rows until you get to the top and then do the top by hand. It's already a part of the game. Already there, and no one is screaming that it's dumbing down. So... Just extend that to make the whole piece. Hold down magic button and click until the whole item is formed. Now everyone is happy and no one need call the other a baby. And extend that to smithing as well. Hold down the magic button and click to smith. Makes the game possible for those with accessibility issues. It's not dumbing down, it's accessibility.
  3. Brandybuck

    Villages

    I tend to agree, but won't say so explicitly because I'll get flamed again. But from my way of looking at things, we already have traders, and their stuff is already protected, and they sometimes appear in groups. So why not villages? They could have farms with protected crops to players have to trade for them instead of looting them. The game mechanics are already in place. Just stop drifters from spawning on of them of them like zombies due in MC.
  4. From my understanding, drifters can spawn anywhere regardless of light level or proximity to the player. But they won't spawn on half slabs.
  5. Some of us don't want to mod our games. Some of us want to play the same game everyone else is. The same game described on the box. The same game the wiki covers. At least while we are learning it. Also, I seem to recall that this section is called "suggestions". I don't see how the top post is not a valid suggestion. It's nto a demand, it's a suggestion.
  6. The reason for the "mini-games" is to avoid the activities begin instant. It's a problem in a lot of games. Craft a new diamond sword in Minecraft: one second. You can fill up your inventory with swords as fast as you can click them over. Skryim you can make swords as fast as you can click until you run out of materials. Rinse, lather, repeat. Obviously, the clicking on all the bits is boring. But replacing it with an animation of you removing all the bits just makes it passive. The balance is to make it be an activity that takes time. Knapping seems to be it right now, but something else would be fine by me if it was an activity and it took time. Otherwise it's just Minecraft impossible speed crafting. Which is fine for a different style of game, but doesn't fit this one.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.