The reason for the "mini-games" is to avoid the activities begin instant. It's a problem in a lot of games. Craft a new diamond sword in Minecraft: one second. You can fill up your inventory with swords as fast as you can click them over. Skryim you can make swords as fast as you can click until you run out of materials. Rinse, lather, repeat.
Obviously, the clicking on all the bits is boring. But replacing it with an animation of you removing all the bits just makes it passive. The balance is to make it be an activity that takes time. Knapping seems to be it right now, but something else would be fine by me if it was an activity and it took time. Otherwise it's just Minecraft impossible speed crafting. Which is fine for a different style of game, but doesn't fit this one.