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Brandybuck

Vintarian
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Brandybuck last won the day on March 2

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  1. Gotta start with masa. Meaning corn. Implying huitlacoche.
  2. Maybe you saw Dave? He likes to watch you just out of sight.
  3. Poh-tay-toes! Boil them, mash them, stick them in your shoes!
  4. Hah! I did start with D&D that same year. It was fun. But the One Game that hooked me MERP. It was the realization that not every RPG had to be D&D/AD&D. Holy shit! An RPG with skills! Then I discovered RuneQuest (again, skills!). and the industry started exploding with great games. But someone everything thought the only game was D&D, just like they think the only beer is Bud/Coors. Uck. But the heyday of tabletop RPGs was the 90s. Nowadays everyone is back to thinking D&D is the legal and official definition of Roleplaying. Ugh.
  5. I am late to this topic, but thsi game hearkens back to the era of having to read the game manual before playing the game. We're now in the age of everything online, but there is still in-game handbook as well as the wiki. Unless you really like a particularly difficult challenge, learning the basic mechanics of this game is essentially a requirement.
  6. Okay, I used to be a part of this forum. I started Vintage Story back in the pandemic. But I quit and refunded. Why? Well I got frustrated with the game. At least that is what I said. But I had other life issues going on at the time. Meanwhile, that other blocky game has kept going off the rails, in my opinion. People voting at the game con which new features they want? WTF? So I have a brand new computer now, top end, can really crunch the pixels, but any version of other blocky game after 1.12 just causes my GPU fans to go crazy! Contrary to gamer memes, and overworked GPU is not a good thing. Besides, I think the 1.13 Waterworld update is when other blocky game first went off the rails. Not saying it's a bad game, but it just doesn't seem like the game for me. So anyway, stumbled across Paul Soares Jr. old let's play of Vintage Story and I realized what a mistake I made giving up on this game. So I'm back now. I'm mainly an RPG guy, but I like good game on the side. If I find it frustrating again, I have all the options in the world to turn it down. Heck, I will probably start in Explorer mode just to get used to it all again. I'm wrapping up a run through other blocky game (1.12) and turn my attention back where it belongs soon.
  7. This sounds very much like modern gaming culture: imperfections are equated to the worst things ever. That there were problems for you does NOT mean the game isn't worth the time or money. At the minimum you should have tried to get some help, and then at least tried to run the game without mods. I recommend this for every game ever: Play it vanilla first as much as you possibly can. Maybe with a patch mod. but when you've played the game five times with mods every time and then had it crash every time, maybe try it vanilla. Just saying. And try to get help from forums or devs.
  8. There is already a copy function to speed up clay voxels. Copy the rows until you get to the top and then do the top by hand. It's already a part of the game. Already there, and no one is screaming that it's dumbing down. So... Just extend that to make the whole piece. Hold down magic button and click until the whole item is formed. Now everyone is happy and no one need call the other a baby. And extend that to smithing as well. Hold down the magic button and click to smith. Makes the game possible for those with accessibility issues. It's not dumbing down, it's accessibility.
  9. Well one purpose of alcoholic beverages was that the water was frequently bad.
  10. Brandybuck

    Villages

    I tend to agree, but won't say so explicitly because I'll get flamed again. But from my way of looking at things, we already have traders, and their stuff is already protected, and they sometimes appear in groups. So why not villages? They could have farms with protected crops to players have to trade for them instead of looting them. The game mechanics are already in place. Just stop drifters from spawning on of them of them like zombies due in MC.
  11. From my understanding, drifters can spawn anywhere regardless of light level or proximity to the player. But they won't spawn on half slabs.
  12. On the other hand, if you please too few you end up pleasing too few. How niche does this game want to be? I think the spawn point is not worth arguing about, but it worries me that the old timers insist it's an absolutely essential mechanic that cannot be changed. Because trudging to school in the snow, uphill, both ways.
  13. Ditto. All games need a balance. To design a game that only appeals to the hardcore masochist is not wise. "Here I am trudging two thousand blocks back to my home, because a drifter shanked me in my sleep. Gosh, isn't this game grand?"
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