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TheAquanix

Vintarian
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  1. I'm aware that NPCs are part of the long road ahead and we do have Traders, but ever since experiencing the complex building mechanics available here in VS, I'd love to see incentives to build structures that aren't just designed to serve only you. Perhaps in the future we could have NPCs that you encounter whom you could build structures for, akin to meeting travelers much like yourself and needing to supply housing for them, to which they can benefit you just as you benefit them. Example: A wandering NPC who happens to have experience with forges and smithing. You build him a house of appropriate design (don't put people in a dirt hut if you can help it) and he moves in, then if you supply him with appropriate equipment, A crucible, Hammer, Anvil, etc. He can smith things for you if requested while you do other things and can perhaps even passively smith things on his own sometimes. Dynamic NPCs would definitely add a lot of further depth to the world. There are probably mods that do things like this already, and if there are already other posts that have suggested something like this, knock on wood I suppose. But yeah, this is a fun concept to consider. It would give a reason to build additional structures that aren't just for yourself.
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