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rogston

Very Important Vintarian
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  1. Thanks for the info. I got strangle to work with proton and native games but no luck with vs on latest stable mono version. No error messages on cli or logs.
  2. I'm also having stuttering/lag issues. My system is AMD 3900X, 32GB DDR4 3200MHz, AMD 6800 XT, os and games on separate SSDs. Latest Arch Linux running 5.16 linux kernel. Lagging starts after playing for some time and gets worse when moving around the world. Framerate is very steady but the mouse input is stuttering or lagging behind. I play singleplayer only. As stated above the view distance setting is most impactful but it only postpones the issue for me. Logs have /debug logticks 40 when stuttering/lag occurred. client-debug.txt client-main.txt
  3. I've always had the mouse smoothing off. I suspect that the terrain generation is causing the issue since it's pushing gpu usage to 100% when travelling around. Having a limiter to cap terrain gen processing on the gpu to 95% would probably help. Check the following video for more info.
  4. I've been trying few methods: compile mono with llvm support, mono -O=all, wine-proton but none gave a performance boost. Mesa_glthread didn't improve my performance tests (4k, max settings), it does crash if I switch working environment and occasionally when entering the main menu. For me the biggest issue is the input delay after playing for a while, it mostly affects when moving around generating new terrain. The game is responsive but the view and mouse cursor are 0.5-1s behind the actual input. Worst case is if you load the world multiple times during a session and the lagging tends to continue even on a fresh start. Easiest fix is to restart the game completely but it's not great if you have to do it every hour or so. I wonder if it's linux/mono or the game causing the issue.
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