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Bean B. Beanie

Very Important Vintarian
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Everything posted by Bean B. Beanie

  1. I thought it would be interesting for a few aesthetics and mechanics to be added to VS. I had a few ideas: First-Person Body This idea is as the name suggests: the ability to see your avatar's body in the first person, with the option to turn it on and off in the options menu. To be honest, I find it a little interesting to chop a tree down in first person in the morning, where my ax is simply moving up and down, whereas my shadow shows my avatar swinging his ax magnificently. Another idea that could fit under this feature is eye-shielding -- the avatar would shield his/her eyes using their left hand from the sun if you look towards it. Also, if the player is swimming near the surface of water, or wading in one block deep water, any light source (torch, oil lamp, etc.) in either hand will be held up higher. This is simply an aesthetic idea, just to make it seem as though the avatar is trying to keep the light dry and lit. Knockdown "Knockdown" would be when the player ragdolls, or just flies in a certain direction, landing on their back, front, or either side, depending on what knocked them over and from where. I got this idea after being attacked be a male big horn, and thought it would be interesting if they had a chance to knock you down. The player would automatically stand back up after being knocked down, doing so faster if you input any movement direction, or holding "Sprint". Fatigue and resting This idea has the player gradually get fatigued due to constant running around, fighting, and mining, digging, and felling trees. The more fatigued the player gets, the slower they will swing their weapon, tool, and run when sprinting. They would get hungry slightly faster, but could lessen their fatigue by sitting, eating comforting foods (i.e. cooked foods such as cooked meat), and sleeping -- with sleeping being the best at alleviating fatigue of the three. Fatigue could also be affected by climate/environment; running through a desert would cause the player to become fatigued much faster than a forest. Sitting near water (and water falls), flowers, fire pits, or furniture (like tables, chairs, or beds) would help slightly. If the player gets too fatigued, they could simply be prevented from working until they rest. If in multiplayer, players could gather together and sit together, allowing everyone nearby to have boost in fatigue reduction -- maybe like a +5% reduction by the group, with +1% per each individual person nearby, not counting the player's self; for example, if five people were sitting and resting together, each player would have a fatigue reduction bonus of +9%. Clothing could have varying effects on fatigue, with some increasing it, and others reducing it. Soft, comfortable clothing (cloth and such) could help reduce fatigue; but hard, uncomfortable clothing (such as metal bracelets and armor, if implemented), raising fatigue.
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