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DrEngine

Very Important Vintarian
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Posts posted by DrEngine

  1. @Streetwind : it seems your firepit fiddling doesn't work for me. I've tried to melt 40 pcs of copper nuggets:

    variant A: 1 charcoal first, 2 lignite after, melted.

    variant B: 2 lignite first, melted.
     

    I don't see any difference. May you write down some concrete exact example ? Thanks.

  2. The behaviour of the new scythe is simple terrible. I aim at the grass block (of course, please don't tell me I have to aim at grass block, it's obvious I should and I do it !), I hold mouse button, the scythe swings but no any grass is cut. This repeats in pattern: cut ok - cut ok - no cut... or similar. Absolutly terrible. Whole advantage of scythe is lost. Use of knife is more effective.

  3. Yes, charcoal is simple renewable solution. Find some pine forest with huge "double" pine trees (2x2) and it'll last for a long time. 

    Concerning coal: find some sandstone/claystone/limestone area and explore all caves. You'll definitely find some coal deposit sooner or later.

  4. I agree. You are out of food at the beginning and you start producing Compost at mid game when you have plenty of food from farming/breeding. And you have a lot of TerraPrata at that stage usually. We have played few (real) months and we have got a lot of Terra Prata (few big fields for farming based on Terra Prata, and about 10 stacks of TP left), but very few compost (only 1,5 stack) although our food spoil a lot.
    It's misbalanced I think. It'd be fine to have some other special use only for Compost (base for mushrooms ?).

    • Like 2
  5. My "two pences":

    - ghosts spawn occasionally in ruins or near (above ground and underground); more often in very well hidden underground ruins (btw I have found some underground tomb with three sarcophagus and gold chest with some valuables like gold, silver or so; it doesn't have any entrance from cave, it was totally inside rock);

    - they are friendly ghosts and hostile ghosts;

    - frienldy ghost ask you to fulfill some quest; you'll get some reward then; ghost disappears after quest fulfilling;

    - hostile ghost attacks you (it makes ruin mining more challenging); ghost can teleport small distance during fight to confuse you; killed ghost drops ectoplasm; it can be used for some magic in future;

    - some friendly ghosts can lead you to a treasure/hidden tomb or teleport nearby; you should follow him carefully; íf you follow him too closely, he turns hostile and attack player;

    • Like 2
  6. yes, VS may look hard. But it's a challenge and finally as soon as you step over basic survival tasks you'll take more control and game starts to be fun.

    I remember my first days I was threatened to death. Now after few months of playing I have got big beautiful house, 120 chests full of sources, about 40 repaired translocators and one of my biggest joy is hunting wolves during night.

    Simply keep going and you'll be fine...

  7. Minor updates don't have any effect on existing world. We did update several times from 1.13 to 1.14.8 and no any problem. You should allow remapping when asked after update (this procedure remaps blocks/items IDs if new version has changed anything). Don't avoid it !!!
    It'll be world gen update somewhere in the future. This will probably have some effect on world gen and map continuity. I have asked what problems it could cause but no answer yet.

    Node Search is elementary and really needed feature. Definitely no cheating. Turn it on. Look for other thread here concerning prospecting. It describes whole process in details.

    No, it is not possible to relocate Translocator. However you can switch to creative mode and use Teleporter block.
    We allowed to use Teleporter block on our multiplayer server. Every player can use one Teleporter (no distance limit, player should travel to both places of his teleport line). Teleporter is build by admins on demand and it costs 16 temporal gears one-time.

    • Thanks 1
  8. Quick save is typical feature for prescripted games with fixed world with minimal changes during playing (e.g. Halflife, Doom, and many others). Quick save means saving player position, his inventory and stage of game - very few data. Operation is usually very quick and takes seconds max tens of seconds.

    Minecraft style games have usually huge worlds with a lot of changes of world data (new buildings, generated terrain that could be changed, many chests with materials, etc etc). So saving means to copy all that information - hundreds of megabytes, sometimes gigabytes. Using term "quick save" is somehow misunderstanding of scale of such procedure.

    You can easily run VS DB backup operation. But for your information this operation takes on our server (before upgrade to quick SSD disk) circa 45 minutes. This is really NOT quick save and can't be practically used for real quick save during playing. Thats why I think it's totally not usable and most of the players will not demand such a function.

    "Unless the reasoning is: This is a multi-player game and we do not want to put any effort into the rudimentary single-player part."

    I think the reasoning is: we do not want to put any effort into something what isn't practically usable.

    My hint: set "keep inventory on death", use temporal gear to set your spawn point, make daily backups of world and you'll be fine....

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