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DrEngine

Very Important Vintarian
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Posts posted by DrEngine

  1. My coplayer wandered in new map and he was looking for traders by visual check of map so he hasn't visited trader yet (you can see traders wagon easily if not below dense foliage in the map). We have returned there after some time: The traders wagon was still visible in the map but it disappeared as soon as our chunk load reached position of the wagon. There was no wagon at the place. Is it a bug or what ?
    I think we have moved from 1.14.4 to 1.14.5 inbetween (after first map generating and before final travel to trader).

  2. From VS WIKI: "Finding wild bees can be difficult. Wild bees are a rare spawn in warm climates, but they don't spawn in climates that are too arid or too wet. The best way to find them is to turn the game sound all the way up and wander around in forested areas. Bees are often heard before they are seen. Keep listening for bees, and checking the trees in the area. Wild hives can be inside or suspended from a log." and of course turn off music !!!

  3. Sorry for weak info, so: we have set "daysPerMonth" to 9 and from that time the server run through many restarts (every morning). The value is set to 9, but the month has 12 days still.

    To be sure I have made it once more: set "daysPerMonth" to 12 restarted server, and set "daysPerMonth" to 30 and restarted server again. Now I'll see if it works.

  4. Does "/worldConfig daysPerMonth [1-99]" work ?

    We set 9 days per month on our server. Command reports this value ("/worldConfig daysPerMonth"). However the server still has 12 days per month (implicit VS value).

  5. The same problem still again. My last batch of cheese: 4x 2pcs. All reported some % od ripening. One set of 2pcs succesfully ripen and stored in a chest. Another set of 2pcs was ripen more and more (last value was about 55% ripen) and suddently 2% spoiled this morning. Last two sets are ripening still. Even if the last sets would ripen succesfully it's 25% of waste. I'm looking forward to new version 1.14.6/7 and I hope it'll solve this problem.

     

  6. It'd be great function. Sometimes I move the big map to check something and because the map is moved relatively after translocation instead of to target translocating position, the big map to empty map position.

  7. Because it's repeating problem I really check my cellar door is closed every time.

    Different place of cellar is a problem cos position fit to kitchen position and any move would spoil whole ergonomy. However I'll test another cellar to know if position is a problem.

  8. Unfortunately it seems the problem isn't fixed in 1.14.5. Two other set of new cheese (2 pcs in set) spoiled again. I have removed lantern and put candle instead of it. I can try to remove candle.

    What I don't understand: if the shelf position is suitable for ripen why the new cheese put on the shelf started to show "spoiled" from the beginning of process?

     

  9. First of all: not all forests feature wolves. And you are usually warned before attack by howl.

    Make some armor. Brigandine iron would be great but expensive. Simple leather body armor / leather leg armor / leather helmet would be fine. make steel sword or at least iron sword.

    And now the most important: when attacked by wolf don't run away, face him and use use your sword. After several hits he'll turn and run away. Follow him and kill him.

    It needs some training only and it is quite easy then.

  10. 57 minutes ago, junawood said:

    Could it have something to do with the lantern?

    From WIKI : "Keep the sun light level inside the cellar low as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine."  Lantern should be fine...

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