Have 40 hours into a save and now I get this message every time when trying to load in -
'Whoops, a client game thread crashed, please check the client-main.txt for more information.'
Any way to recover / fix the save?
from client-main.txt -
29.9.2019 18:23:54 [Fatal] Caught unhandled exception in thread 'tesselateterrain'. Exiting game.
29.9.2019 18:23:54 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
at _kaH6ItzMXB6wTvKsWSUSppPag3s._J7DDcDrtFjC1ci4BuODSQjObAXJ(BlockPos )
at Vintagestory.Client.NoObf.JsonTesselator.Tesselate(TCTCache vars)
at Vintagestory.Client.NoObf.ChunkTesselator.BuildBlockPolygons(Int32 chunkX, Int32 chunkY, Int32 chunkZ)
at Vintagestory.Client.NoObf.ChunkTesselator.MakeChunk(Int32 chunkX, Int32 chunkY, Int32 chunkZ, IChunkBlocks chunkBlocks, Int32[] chunkBlocksExt, UInt16[] lightExt, Byte[] lightSatExt, IntRef retCount)
at Vintagestory.Client.NoObf.ChunkTesselatorManager.TesselateChunk(Int32 chunkX, Int32 chunkY, Int32 chunkZ, Boolean priority)
at Vintagestory.Client.NoObf.ChunkTesselatorManager.OnSeperateThreadGameTick(Single dt)
at _vEfkIn2cXyxFzzwXjGYD03apjVcA._WhVVruHzFM3ArMA00Uw9zQRG7Ln()
at _vEfkIn2cXyxFzzwXjGYD03apjVcA._euyyWS8wfIVUG7RYLEu1MmRpVuC()
client-main.txt