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Ubu

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Wolf Bait

Wolf Bait (1/9)

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  1. Thank you Hal13 for the technical input. I completely forgot about the options for growth rate. I gotta praise this game for how flexible and customizable it is, truly one of its powerful aspects. Sorry, my tree feedback sounded more like a rant, haha.. but I just see mods like Dynamic Trees or TerraFirmaCraft Plus and their trees and get star-struck. I really love this game and expect only top-shelf content from this small hardworking team. The game truly has a great great potential, but I always keep in mind that it is a WIP. So setting the basic foundations is most important! Brainstorming is fun, but I'll always be happy with whatever this game offers. I know it will deliver.
  2. I recommend learning well about the game's "Road Map" in the "Devlog" page since a good portion of your suggestions are already within that map. The world is indeed empty but there are plans to add more and more life over time, that includes villages and civilizations, and if you have checked the Dev's posts in "Discussions" you'll notice that the next update will be focusing on Homestead and adding more animals such as birds. The biomes will look more interesting the more nature-focused content is added, such as vegetations and trees, but that's not the priority, especially, for the outer reaches like jungles, deserts that only a few care to travel to. And personally, with the few contents we have so far, I think biomes managed to look gorgeous and interesting, especially the mountain formations. Although, I'd really like to see beautiful rivers and oceans with beaches, especially deep extremely large ones. More music is cool but it's the least important thing right now. Trees.. This is my favorite part. Or rather.. my least favorite one.. Trees bugged me a lot in this games, not only visually but also functionally. I don't like to compare the game to Minecraft.. but the trees look and function almost just like Minecraft. Especially, with the floaty, slow decaying leaves funk (when you don't cut a tree with an axe directly).. Really disappointed me. Visually: I know the games tries to stay faithful to the blocky voxel-based art style, but.. the trees.. really really look uninteresting with these same sized full blocks they have right now.. It really bugs me to see birch the same thickness as oak, the bulky same looking blocks really limit the shapes you can have with trees and makes them look very comical sometimes. I'd love to see more thickness variation, actual branches and things that make a tree look like a tree and not a pile of leaves on a stick. I think the Dev can take Inspiration from the famous Minecraft Mod: "Dynamic Trees". Functionally: For instance, the growing mechanic is very unrealistic and immersion breaking.. Plant a sapling, turn your back, wait 4-8 days, turn around. A tree pops up right into your face.. Kind of silly. Would be nice to see a growing mechanic like Minecraft's Dynamic Trees Mod! (again) But if that's too heavy on the code, maybe just better growing stages? Fixed stages like crops? Perhaps longer growing time too. The older the tree the better the harvest. Longer time to mature also encourages logging in forests, rather than just cramming a bunch of saplings in your backyard and making your own forest in a matter of days. It makes wood a more valuable resource and logging a more dangerous task, since forests are the home to wolves and hopefully other dangerous creatures in the future. It also gives forests more purpose other than.. honestly right now.. just finding beehives.. Oh, let's not forget the awkward and wonky wood cutting, and I'm sure I'm not the only one who experienced that funkiness with the leaves or logs disappearing from other trees that you aren't trying to cut. Trees overlapping with each other whether through touching leaves or branches or logs are recognized as one tree for some reason by the game. It doesn't only make thing look weird after cutting but it also hurts the durability of yours tools really badly because you can't tell the game that it should only cut down this specific tree. Unless you manually break the connection by removing all the touching leaves, branches or logs.. It's a frustrating issue. Better tree felling, preferably something like Dynamic Trees, (and again) would be much much appreciated. I'd really love it if the Dev gives attention to trees as soon as possible, hopefully in the upcoming update since it does mention the addition of fruit trees. I believe it's a good opportunity to at least experiment. I don't agree about the colors at all, stronger and more vivid colors are usually a poor design choice in my opinion for games like this one, it would be fitting if the game had a happier theme or atmosphere. The game is about the darker mysteries of a seemingly peaceful world and the cosmic horror that lies about, it's called vintage story and it has a lot of emphasize on time and rust and tragic history. The gloomy sepia strengthens these vibes and gives it a vintage feel. Making it live to its name. But honestly, it's not even that saturated and boring like you say, the humid areas in warmer seasons are actually very vivid and full of lively green colors. Also, dropping the Sepia level to zero helps in your case to be honest. Clouds.. I have mixed feelings about them, but I learned to live with them. I rarely look at the sky and my view distance is low anyways. Functionally they are great, I like the dynamic system and the shapes. Nothing wrong with the heights and sizes are great too. The transparency and overall look however is.. mmmmmeeeeh... I wish they looked more smooth and connected..??? Having a hard time describing my issue with them... but I think hiding the inner faces of the cubes would make them look better??? They look very choppy, the individual blocks i mean.. aaand.. can't find the right words.. but please Dev do something about it, haha.. The skin is something the community has decided on via voting and the option for humane skin tones didn't make the cut. I personally support this decision and think the community chose well. If you knew your basic game lore you'd have realized that you are not human in the first place in this game, but a tall humanoid creature called Seraph, which are known for having bluish skin tones. I love the alien looking skin color personally. So, yeah, don't think this suggestion will be taken into account now.
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