Jump to content

AngryRob

Vintarian
  • Posts

    202
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by AngryRob

  1. you know, we have pantries, so why not other types of rooms? like a room becomes a bedroom if it has certain furniture in it, and sleeping helps with healing and does not speed up food loss. 

    • Like 3
  2. On 3/9/2024 at 11:42 AM, Mike_Drop said:

    Is it in anyway realistic that wolves would camp and wait eternity to kill you as if you've murdered their whole litter of puppies?

    I mean really?  I'm not going back to the game as long as I HAVE to be killed.  Screw this.  

    if judging by the kirov wolf attacks, then yes, this is correct behavior. Also I would like to have grizzly and Kodiak bears in game as well. 

    The best way to deal with wolves is the tried and true pointy stick. now what would be great is if we had more options for spear heads, like barbed spear heads that caused bleeding and kept the spear in the animal to slow it down. I would also like to see fur armor that keeps you warm but is not as durable as other types. Really a whole artic update would be amazing... 

     

  3. Currently, if we want different weapons or armor we have to mod those in. Now, after some thought it occurred to me that an in game customization would alleviate the need for so many mods while giving players something fun to play with. 

    The way i see it working, you would craft a drafting table, and on that table you would select a weapon category, and an imaginary ingot. From there you would create a voxel design, smith the ingot into that shape, and it would generate damage values based on the type of material used and how much was used. if a lot of material was used it would also decrease speed. 

    This could be expanded to other material cost too, where you can create hilts that use bone, leather, or a wood plank and chisel. 

     

    This could be applied to armors and shields to an extent too. 

    • Like 5
  4. On 10/20/2022 at 9:58 AM, Maelstrom said:

    Ain't that the truth!  Got 12 huge hides waiting to be tanned.  Seems that my 1.15 home was built in prime bear spawning territory.  Pesky buggers took out my gen 1 pigs and the next one took out my gen 2 sheep.  🤬  Fences are no longer sufficient security for animals.  And even corners of full blocks may be vulnerable.

    See, i wish there was a proper way to cook bush meat, like either a sausage or something. As it stands i just convert it to compost. Also there needs to be a better way to catch animals besides building a mile long fence to goad them to your ranch. I would not mind a hog tie option where you have to either carry or drag the animal back on a sled or cart. 

    As it stands i have that animal catching mod where you make the "pokeball" out of resin and metal and catch them that way. So i can have an animal room in my tower that is out of reach from even tree bears. 

    So the game needs either a: better vanilla way to catch animals, or an extinction mechanic where we can permanently stop bears and wolves from spawning. 

  5. On 10/14/2022 at 1:54 PM, Ivan Stamenov said:

    Why nobody said anything about the cute bears? I was peacefully harvesting the tree farm when I noticed this guy and was about to turn it into needle cushion, as I do normally with his black and brown relatives, but then I realized he is not attacking the nearby animals... He even ran away from me when I approached. I didn't even knew that pandas are in the game...  Jumped into creative to take this screenshot:

     

    2022-10-14_20-25-21.png

    I started playing again. I am not sure if Tigers are vanilla, or part of the mods i added. But pandas and sunbears are cute and i leave them be. Tigers, brown bears, wolves and hyenas are animals i will not tolerate and can go in the tannin barrel. 

    • Like 1
  6. So the options are either bear pit, or bear wall... 

     

    That's rough. In nature we can see signs of bears or wolves: scat, claw marks, tracks. If we had those, we could hunt them down before they attack our animals. As it stands all we have are sounds to work with. I am not sure of the respawn mechanic as well, as i have killed all wildlife in a radius around my industrial tower so i am not sure if they would respawn again to cause me trouble / provide me with leather and fat. 

    Maybe the solution here is with the domesticated AI? I always build a barn for my animals, because that is how i think it should be. Maybe they should congregate inside buildings at night? Maybe have an option to build an animal resting spot out of hay and a special fence block that has to be in doors? call it a stall? Add a barn door too. Sure this would add chores for us at night, but it would also add both realism and a solution to predation. 

  7. It's not the bears that scare me, it's the bells. They are pretty OP. Now, if we can't kill them, i would argue that we should be allowed to pick them up and take them somewhere else. Now that would be a crazy event: being chased by monsters that you are attracting because you are carrying an angry bell that is sounding the alarm... 

  8. These are bears. Bears are dangerous. This is yet another harsh challenge in a harsh world. 

     

    Bears are also leather, bone, and game meat. They do not factor into my plans or offer any incentive to keep around, so i remove the nits before they become lice. 

  9. 20 hours ago, l33tmaan said:

    Honestly, spawning the player in some dilapidated ruins that need repair before you can use it as shelter is probably a good idea too. I usually find ruins within 5 minutes of loading up a new world anyway. New players would probably feel less intimidated if they spawned into a semi-safe structure that could easily be used as a first home if needed.

     

    Perhaps this would be what "hermit land/adventure" can be. You spawn in the hermit's land, and he is long past. Maybe even part of the tutorial is to bury him? you see a tapestry, or rock painting showing how to knap stone to make a shovel? From there you find his solitary life explained via tapestry. How he did not go underground, how he kept the dark away, how he survived the rot by being in the woods isolated. How he heard of serphs but never saw one. So not only do you learn the basics, which are more advanced then most games, but you learn the backstory, and that there are ruins in the caves. 

    AT the same time, that does take away the Suprise of the initial cave ruin find. Cobble skull is a testimony to how dark things were down there. 

    • Like 1
  10. Let me bring up Stationeers. I love stationeers, i enjoy it a lot, but if you think vintage story is hard, well there is a key that opens the helmet in stationeers. The helmet is NOT locked by default. In that regard, VS is a nicer game. The environment is not 100% lethal. There was a youtuber who played that game, General Krumedgeon, and i miss his content a lot. my favorite was "You know, i don't think i would live very long as an astronaut" as he was collecting things from his corpse. He died a lot in stationeers. His videos were VERY informative. 

    Well, i don't think i would live very long in the woods by myself, without civilization. 

    The question is: How do new players find out about this game? There are no commercials, and it's not in a cartridge behind glass at kmart, it is not an impulse buy on the steam store; so how do new players find this game? My guess is word of mouth and youtube. I saw Kage848 play, and so i got it. I have not seen him play that often. Not sure what the reason for that is. Anyway what i suspect is that almost all new players will be here for the hardcore survival experience. It's not the navy recruiter, you sorta know what you are getting into.

    Now, i think what might help, based on playing various mods, including and especially the COB one, is an option to "spawn near an abandoned structure" Like a simple hut with a light, fire pit, and pot. IF you are brand new to the game, that would go a VERY long way to find your bearings. Maybe even a "ship wreck" scenario where they crash in a time machine, air ship, or wake up in an abandoned trader cart. I suspect what throws the new players off, is when night hits, and they are IN THE DARK. Hell i have abandoned worlds because i was a dumb and only took a torch with me at night, fell in deep water, and had no way to get to the shore. 

    Minecraft does this with the villages. I have played plenty of seeds where i move into a village, and they even made special mobs to attack the villages so you can defend them. They REALLY hold your hand with that, because it's a place to live AND it has food and farmland. Villages provide everything you need to start off. 

    So perhaps a special box on world creation, that is "new player experience" and this spawns the player in a temperate zone, with seasons, in a livable abandoned hut, that has books and tapestries that explain things.  tapestries and books that only show up in that mode. Only instead of the typical tapestry it shows what you are supposed to do. This would introduce the way lore is communicated too. 

     

    This game can be extremely overwhelming. It really captures the feel of getting tossed into the world with only the clothes on your back. Can you really prepare someone for that? 

    • Like 2
  11. On 10/7/2022 at 8:50 AM, Maelstrom said:

    I've thought that a tutorial world would be a good addition.  Make it another gameplay option of default customized world settings that would basically be an "easy" mode beyond the exploring game mode.

     

    Hmmm...

    now that is an interesting idea, make it a rust time dimension, where it walks people through each step, then you select a special trans locator that spawns you in whatever zone you want to spawn in. By walk through each step, you see phantom seraphs doing each survival step you have to do, then you copy that. Just first night stuff. Another aspect would be a "HELP!!" section that pauses the game when you read it, but for situations that new players would have trouble with like: "HELP it's dark and i have no light" or HELP i can't find copper, and it explains what to do in each one. 

  12. There was a pemmican mod a while back. Pemmican, was something the native Americans made, and apperantly it was in such demand that there were small scale wars over it. Steve 1989 ate a world war 1 pemmican ration, and apparently it was still good, either that or he is an undead. 

    • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.