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AngryRob

Vintarian
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AngryRob last won the day on October 16 2022

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  1. Hmmm.... That stuff didn't occur to me. Still going to screech and beg for sand casting however. Whats the end tech level? are we staying steam punk or are we going full color out of space?
  2. you know, we have pantries, so why not other types of rooms? like a room becomes a bedroom if it has certain furniture in it, and sleeping helps with healing and does not speed up food loss.
  3. if judging by the kirov wolf attacks, then yes, this is correct behavior. Also I would like to have grizzly and Kodiak bears in game as well. The best way to deal with wolves is the tried and true pointy stick. now what would be great is if we had more options for spear heads, like barbed spear heads that caused bleeding and kept the spear in the animal to slow it down. I would also like to see fur armor that keeps you warm but is not as durable as other types. Really a whole artic update would be amazing...
  4. in the early game you eat potato, in the late game you use potato for computing and for powering the deathray.
  5. Instead of throwing rocks, why not random stuff on the ground? Could you imagine a drifter throwing your food in your pantry at you?
  6. Saw this and immediately thought of vintage story. It would be a nice metal for late game decorations and lanterns. example of aluminum bronze being made, 90% copper 10% aluminum, and sandcasting:
  7. Ok.... Does it bleed? how much dakka are we talking for taking it down?
  8. Currently, if we want different weapons or armor we have to mod those in. Now, after some thought it occurred to me that an in game customization would alleviate the need for so many mods while giving players something fun to play with. The way i see it working, you would craft a drafting table, and on that table you would select a weapon category, and an imaginary ingot. From there you would create a voxel design, smith the ingot into that shape, and it would generate damage values based on the type of material used and how much was used. if a lot of material was used it would also decrease speed. This could be expanded to other material cost too, where you can create hilts that use bone, leather, or a wood plank and chisel. This could be applied to armors and shields to an extent too.
  9. Panning is great for when you don't want to go out at night but still want to be productive while not risking your life in the mines. I like to do it as part of my anti desert terraforming.
  10. See, i wish there was a proper way to cook bush meat, like either a sausage or something. As it stands i just convert it to compost. Also there needs to be a better way to catch animals besides building a mile long fence to goad them to your ranch. I would not mind a hog tie option where you have to either carry or drag the animal back on a sled or cart. As it stands i have that animal catching mod where you make the "pokeball" out of resin and metal and catch them that way. So i can have an animal room in my tower that is out of reach from even tree bears. So the game needs either a: better vanilla way to catch animals, or an extinction mechanic where we can permanently stop bears and wolves from spawning.
  11. I need leather. I need lots of leather for COB delux travelers backpacks. Bears just happen to be made of leather, fat, bone, and meat that goes in the rot basket.
  12. I have encountered a drop bear in the wild. They are now evolving to become ambush predators. Ah, so i brought that pain upon myself. That's a shame because honestly they are a great hot climate addition.
  13. I started playing again. I am not sure if Tigers are vanilla, or part of the mods i added. But pandas and sunbears are cute and i leave them be. Tigers, brown bears, wolves and hyenas are animals i will not tolerate and can go in the tannin barrel.
  14. So the options are either bear pit, or bear wall... That's rough. In nature we can see signs of bears or wolves: scat, claw marks, tracks. If we had those, we could hunt them down before they attack our animals. As it stands all we have are sounds to work with. I am not sure of the respawn mechanic as well, as i have killed all wildlife in a radius around my industrial tower so i am not sure if they would respawn again to cause me trouble / provide me with leather and fat. Maybe the solution here is with the domesticated AI? I always build a barn for my animals, because that is how i think it should be. Maybe they should congregate inside buildings at night? Maybe have an option to build an animal resting spot out of hay and a special fence block that has to be in doors? call it a stall? Add a barn door too. Sure this would add chores for us at night, but it would also add both realism and a solution to predation.
  15. We have uranium in the game, any plans to incorporate that?
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