Jump to content

AngryRob

Vintarian
  • Posts

    202
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by AngryRob

  1. 7 hours ago, RobinHood said:

    And what about a magic wand -
    Magic wand for lightning - powerful weapon that does trigger a lightning. It injures nearby enemies, animals. But it should be very expensive to build this and to trigger a lightning.

    I was thinking that the blood altar should be a multiblock structure, so maybe also have elemental altars? each one built in a certain place? the most dangerous one would be a dark altar, which has to be built in utter darkness. So a storm altar with a giant copper rod that would strike it when the weather permits? 

    • Like 1
  2. As the title says, a special tutorial seed, with a map, that teaches the basics of the game. you spawn in, there is a trader, and that trader tells you what to do and gives tutorial quests. Furthermore, if you have a question about a tool, or forget how a mechanic works, you can talk to him with the tool in hand and start that quest up again. This would be a great way to have a pro pick and use it in game as it was intended. 

    • Like 2
  3. If an enchanting system were to be implemented, then instead of one where you use a gem or green orbs to add an attribute, I propose engraving special runes on the equipment, then smearing the blood of an animal on it. The more powerful the enchantment, then the longer the runes and the higher level the creature blood. 

    Now, runes will be a little different than the other voxel based crafts. In those if you made a mistake you would know, and have to either use a new ingot, or remove claw, etc etc. NOT WITH RUNES. If you miss spell one of those, you will not find out until you dip it in blood. A miss spelled rune will curse the item. Cursed items can be as simple as not being durable, to drinking the blood of whoever holds it, to be temporally unstable. Blessed items could be on fire, glow in the dark, be poisonous, heal, scare away wolves and drifters, and other things. 

    • Like 2
  4. 13 hours ago, l33tmaan said:

    I will not entertain any positive comments on Skyrim's levelling system whatsoever. I know how bad Oblivion was. I do not care. It is an abomination and not to be emulated outside of the BROADEST strokes of "do things and you get better at them". Leveling up and getting +20% sword damage is the least interesting kind of advancement possible and is something VS should stay very, very far away from. 

    This game's leveling system should be as divorced from numbers as possible. Give me new effects and attacks when I level up, not a boring, horrible damage boost. Kenshi has very similar issues in that you need to level up 20 times to have ANY visible effect on your character whatsoever.

    detest piecemeal advancement. I do not want +5% damage to swords, then +10% damage, then +15% damage. That is boring. It is bad. No game that isn't a pure RPG should be doing this. Damage boosts can be fine as part of something else, but on their own they're the laziest kind of design possible.

    I keep forgetting that the combat in kenshi that i enjoy is because of the 50 combat animation mods. I have not even gotten into the weirdness that is the japanese mod market where they sell mods there because of the weird laws there. That's where conjoh took his mods too.  

    The drifters do a good job telegraphing attacks, so it appears a better combat system is possible, if not already in the works. Hopefully one with counters and blocks. 

    So psychadelic skills? See this is where things get weird because normally skill stats were in turn based games to determine success. But this is not a turn based game. So maybe apply real world concepts like learning curve and six sigma? Where the more you make an item, the better you are at it? so this would translate to higher durability in items. Knapping, pottery, and other things should be left untouched. Those are not really mini games but are a mechanic. removing them removes the fun. Making scale armor is a mark of skill and patience as well as wealth. 

     I would also argue that there should not be feats for finding ore, because the exploration is also a core mechanic. 

    On the flip side animal and plant whisper skills, where you can harvest more meat, and convince animals to follow you home, would not break the game, but enhance it. Also a tracking skill that would tell you what animals are where would be interesting. one where you could find bees at higher levels. 

    Now on the flip side is armor. Wearing and moving in armor should increase your movement speed over time as you are used to wearing it, as well as acrobatics. if you keep falling a million times, then you should eventually get better at it. 

    As for gear attributes, see my engraving and blood runes suggestion.... 

    • Like 1
  5. 16 hours ago, l33tmaan said:

    Nothing should try to emulate Skyrim's progression system. Ever.

    You knock skyrim's progression system, but i remember morrowind and oblivion. Those were fun games yes, but the skyrim's progression system was an improvement. it made power leveling unnecessary. Oblivion had a serious fundamental problem, and if you did not power level just right with micro management from the very beginning, then you were in for a bad time do the the level scaling enemies. 

     

    Now, elona has the best progression system. i often forget that game has a main quest, with a decent story, because leveling is too fun in that game. Kenshi has a good progression system too. Now a hybrid system between fable and kenshi would possibly be the greatest system ever. One where every 3 points in an attribute raised the skills by 1 point, and every 5 points in a skill raised the attribute by 1. That would be the ultimate system if done correctly. 

  6. 16 hours ago, jakecool19 said:

    I had not...that is until you said something. 😉 The Crazy caves do not really do anything noticeable since most of the underground is gone so its pointless to use with Caelum Terras, unless you enjoy world generation lag. The trees on the other hand certainly add to the fantasy element though.

    1488822195_Screenshot2021-04-26212039.thumb.jpg.d26227686c2d57f44eb5a3d42ca70367.jpg

    Almost as if a higher tier of glider is needed, one with a tiny, temporal gear powered motor. 

    • Like 2
  7. 1 hour ago, Drkortman said:

    Love this would be a great idea

    Let me shill this a little bit more :Armored Kangaroos. American kangaroos used to be armored. 

    It also does not have to be in every temporal storm either, we could get some warning like "oh Gees, this looks like a really, really bad one" just to give people the heads up that a Pleistocene megafauna storm is about to hit. 

    • Like 1
  8. 3 hours ago, AngryRob said:

    Thanks for the answers. I will have to watch the pot to see if it cooks at all. 

    I think i needed to restart the game. When i loaded the game up this time, the pot seemed to cook normally. Unless other people chime in and report this as an issue, then i am going to assume that this was just me being impatient. Unless redmeat cooks longer than other things in stews... 

    • Thanks 1
  9. I agree with both posts here. a good torque to electricity system, and more multiblock structures, are what we need. 

    Considering that this is trying to be the next minecraft, and minecraft is STILL in development, i have a suspicion that we will have to wait a bit for some features. 

  10. 2 hours ago, Xandu said:

    The green arrow sometimes act a little bit weird. The food should be cooked after a little while. If it does not work at all i may should take another look at it. 

    Xlib is technically designed for this to work. You should even be able to add abilities to existing skills. It should work all fine as long as it does not conflict with existing abilities in some form. But i havn't tested it yet since nobody else has added new skills or abilities as long as i know.

    Thanks for the answers. I will have to watch the pot to see if it cooks at all. 

  11. Has anyone had any issues with the cooking skill? whenever i try to make a meat stew with red meat, it seems the green arrow gets stuck at half way. This is why i try to make 8 servings. Not sure if this is me being impatient, a mod conflict, or if this is a bug. 

     

    I also have a technical question: if another mod were to use xlib as a framework, and add it's own skills, would those clash with xskills? 

  12. The traders are weird. There are no tracks, no animals, no engines, yet here they are, in random weird places, happy to see us to trade with us. We do not understand their language, we just hear tonal sounds from them. We never see two traders interact with each other, and they do not get upset when we mess with their stuff. So are the traders really traders, or just guys that want gears and have things? Are they traders there for people, or are they waiting for Seraphs? Are the gears just trash currency, or do they hold a power that we do not understand or can not use?

    Why and how do seraphs spawn into the world, and why can they use temporal gears to change the spawn point. Are they the only ones that get sucked into rust world? I suspect so, because i think i have encountered traders in unstable areas. So what is the connection between rust world and the real world? is rust world where seraphs belong? is the temporal storm in the real world, or rust world? 

    Are the seraphs good? Take minecraft Steve. Steve is a monster. Steve breaks the boundaries of reality, simply to kill a dragon that has done NOTHING to merit such violence. Not even hell is safe from steve. If herobrine was real, then herobrine was God's divine wrath upon steve for his crimes. 

    Is that the case here? Are the Seraphs invaders, and the drifters the guardians of the world? i have never seen a drifter attack an animal, or a person. They only come after the Seraphs. I have never seen a locust attack a person or an animal, only Seraphs. 

    At the same time, the dark kills animals. That is not natural, and the drifters and locusts dwell in the dark. 

    The meteorites are too big, and too frequent to be benign. if i understand correctly for them to be that big, and that frequent on the surface would indicate that there was a very destructive meteor shower at one point in the past. 

    I am not sure if i want official answers. The speculation alone holds value. 

    • Like 2
  13. Is such a mod possible? Dragon block c was epic and amazing. We do have a skills mod, and an xp mod, but i do not see a means to make unarmed damage count towards combat experience. If so then that would be the groundwork for the fighting mechanic. From there, how would you do ki attacks? how would you put them in the game, and how would you learn them? Also is there framework for dimensions? if so then planet namek and the other world could be done for those story arcs. With work i might be able to muster enough art skills to make armor, clothes and assets. My biggest concern is dimensions. Minecraft already had 3, so adding others seems to have been easy, and was done via thaumcraft and galiticraft. Can vintage story do that too? Or is such a project out of scope?

  14. 15 hours ago, l33tmaan said:

    The amount of people who actually use the panning mechanic never ceases to amaze me. ESPECIALLY before Jake released that sluice mod. I tried it once and I got bored to tears - imagine my surprise when I find out that apparently most people do it and it's a decent way to get items if you enjoy right clicking for hours. 

    With the sluice mod, i am slowly removing a desert, and filling a better crate with copper nuggets. I also have that mod that lets me convert scrap metal into iron ingots, so panning not only launches me to the bronze age, but the iron age. Yes, it takes a while, but at the same time i use that free time to explore. 

  15. How deep do we want to go? so we have gears, we have gunpowder, if this is steam punk, then why not a jules verne style "journey to the moon" ? where you get one shot to hit the moon with your moon cannon, and from there gather specific moon metal, build a return moon cannon, and shoot your way back before you run out of oxygen in your moon suit? A steampunk themed galticraft if you will.... 

    I mean, if i can't have autoloaders for those occasional aggravating moments, then at least give me moon cannons. 

  16. 7 minutes ago, TristamIzumi said:

    Gold nuggets can be used to alloy black bronze, of you can get 20 nuggets together and make a gold ingot.

    It's not the nuggets i am interested in, it's the jewelry. No one seems to buy them, but i have a full chest of gold necklaces, silver necklaces, bronze and copper bracelets. No one buys them, and they would be very nice if i could melt them down.... 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.