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AngryRob

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Posts posted by AngryRob

  1. I think  mithril can be considered aluminum. Not sure if that is in the game or not. 

    3 hours ago, Sukotto82 said:

    what is TFC?

    I know about minecraft but not sure what TFC is.

    also I hear this is an easy game to mod and make custom recipes and such, could I bother someone for a link or something.

    I've written code for 7 days to die mods I've made, I've used the Skyrim and Kenshi Construction kits for making my own mods for their respective games. and I would like to tweak some recipes in the current game a little and add some new crafting recipes for certain things that are already in the game but only craftable after getting a saw and I feel should be craftable earlier but at a reduced output so something like planks for building for example instead of a saw to cut logs into boards and then craft boards into planks. I want to just craft planks. to make planks at half the output rate of doing so with a saw and still no boards.

    so I can start building right away and not need to run 10s of thousands of blocks picking up copper nuggets sparsely scattered across the map to make a pick and hammer to mine veins to spend 900 units of copper to make an anvil then a saw just so I can build with some stripped logs.

    *plus I want to see how hard it would be to make a free range cooking recipe so that you can add whatever food you want to a recipe for stew or soup as long as the initial ingredients are their without restricting what foods you can add to the pot. besides the initial requirements that make it a stew or soup of course.

    What kenshi mods? Kenshi has one of the best modding communities out there. I think by TFC they are talking terrafirmacraft. I never did that mod. I did build craft, industrial craft, thaumcraft and dragon block c. 

     

    For mod requests I want to see more uses for resin. Like crafting armor, tools, and weapons with it. Also concrete. A slab system where we pour concrete and wait for it to harden would be fun. Concrete roads that give a 5x run bonus? Maybe have a mixer that can be attached to the windmill?

    Also more windmill stuff. The windmill is fun. It's fun to make, fun to watch, and fun to use. That is a hit out the ballpark and it would be a crime if Tyron did not add more windmill stuff to the game. 

  2. On 10/19/2020 at 7:12 PM, Stroam said:

    Right now there is no hydration/thirst mechanic. Games can easily become bloated with things you can do to the game but don't necessarily add to the game. The difficulty with thirst is how to make it not another hunger bar with different consumables. Making alcohol is a popular suggestion and will most likely be added to the game at some point once the previously mentioned hurdled is solved.

    I agree with this, and have been thinking: Starvation will have debuff levels that will kill after a longer period, and the thirst bar is the one that will take health away when it is empty. The starvation debuffs will not be pretty, like slower movement speed, the temporary loss of a baggage slot, and health reduction. 

    Then again, if that over complicates things then the hydration bar will add buffs instead, and the different drinks will add special buff conditions. I would love to see a high tech level vodka made in a s still that allows you to see ore deposits through stone, the higher the gravity, the longer you can see. 

  3. 13 hours ago, Zaurkahn said:

    What I would love to see is some kind of steerable Airship (hot air balloon or zeppelin/dirigible, and once we get to a Steam Age - vehicles similar to Mr. Crayfish's from MC.

     

    That and captain nemo style submarines and dive suits. Could you imagine instead of the neither or the end it's a giant underwater sunken city filled with dangerous fishmen, colossal squid, and the throne of Old Greg? 

    • Like 1
  4. 4 hours ago, Brandybuck said:

    From my understanding, drifters can spawn anywhere regardless of light level or proximity to the player. But they won't spawn on half slabs.

    Does it matter how the half slab is placed? i use half slab floors, and they are set up so that i can still place blocks on them. So will they work to prevent drifter spawns? I have not weathered a temporal storm yet, so if someone has an answer that would be greatly appreciated. otherwise i will find out, for science..... 

  5. Multiblock ships is listed on the roadmap. It was done in minecraft via the Archimedes ships mod, as well as in games dedicated to it like starmade and starship evo. In minecraft i used them as a platform to carry the buildcraft miner machine around and dig up the ocean, or a pump to pump up surface lava lakes. however these things are not available in modded form yet. It also begs the question: Is this the best way to do vehicles? While airships were fun, Flans mod had better aircraft that were also more fun to fly and faster. the way the normal ships worked was also annoying because it would leave giant holes in the minecraft ocean. So instead of a multiblock ship, why not a ship that is crafted in a similar fashion to the pottery and smithing systems? A ship yard or vehicle shop is placed, and from a drafting table a voxel blueprint is generated in the ship yard that we add parts to. This system would not just work for ships, but also cars and aircraft as well. While it would limit the types of vehicles that could be created, it would also avoid a lot of the other problems that the multiblock ships had in minecraft. 

    • Like 1
  6. I have found that panning really cuts the grind down, a lot, and in all sorts of useful ways. Not only do i get enough copper for the hammer and pickax, but i also get copper spear heads, stones, both types of gear, and mechanical parts. It's possible to get everything you need to fix a translocator via panning. As such panning is my nightly project if i do not have plans. thankfully with the way the game generates worlds there is always some sort of gravel field or desert that i can try to destroy via panning. it is a time saver and my more recent world i got 4 copper spears out of it and a blue gear before i was in the copper age. 

  7. On 10/20/2020 at 2:37 PM, Stroam said:

    You understand that currently you can't drown?

    So what you are saying, is that we could have awesome dive suits BEFORE drowning is implemented? i mean that would be kinda neat. 

    • Wolf Bait 1
    • Haha 1
  8. 20 hours ago, Robert Johnson said:

    I'm not sure if you are asking me if there is a trick to finding it in the gravel or just in the ground in general, so I will comment on both. 

    Like I said, I panned about half a dozen stacks of gravel and maybe came out with like half a dozen nuggets, not much (I went into my world to check). Going by those results, on average, you're looking at one nugget for every stack you pan if you're lucky. Not great odds, that. The stacks I panned were granite and basalt, as I mentioned. Mostly granite. Of the two types of nuggets besides copper I've gotten, sphalerite seems quite a bit more common than cassiterite. Copper is definitely the most common ore nugget by far. I do not know if the type of gravel or sand makes a difference, so you might try granite or basalt gravel as those are the two I got some sort of result with. It isn't magic though, and totally random out of a set group of items, so it could take quite a while and is probably not worth the return.

    Tin (cassiterite) IS rarely available on the surface in ready-to-use raw chunk form just like copper. Unfortunately, even with what we did setting it to common (from the default of rare) in the settings when creating our world, we have found all of four pieces all together in one spot. And unfortunately, it was my wife that found it and didn't mark where she got it, so I have no idea where the small deposit just under the surface where she found it is. So yeah. Out of all the area we have explored, we have found DOZENS of spots with copper nuggets (which we also set to common) that we've marked and some which we've excavated already; but just ONE cassiterite spot (which I don't even know where it was). I'm not sure what 'common' means for cassiterite, but clearly copper being common and cassiterite being common mean two different things.

    As far as prospecting on the surface for deeper mining operations goes, using the density search mode of the prospecting pick, I have not found a spot for cassiterite beyond very poor, if I even get a reading on it at all. It's been a real pain in the ass to search for. Of course, I have only been trying so far in the giant granite gravel desert where our base is. The top layer of stone there is granite (obviously) and the layer underneath is andesite. I don't know what the deepest layer is there yet, as I haven't gone down that far (the temporal instability mechanic makes it difficult). It may just be that cassiterite doesn't spawn much in those two types of rock (and whatever the bottom layer is). I know what the top layer of a lot of the surrounding biomes are, so I may have more luck expanding outward once I've thoroughly prospected around home. I also don't know what the second and third layers are in any of those biomes yet, so I may run across more varied stone which may more commonly house cassiterite. Who knows. With such a limited data set at the moment, I can't tell you with any sort of certainty if there is a trick to finding it, but I would bet money it's probably got something to do with the type of rock you're trying to find it in.

    If you're having trouble finding cassiterite, you might try for sphalerite and bismuthinite to combine with copper to make bronze instead. On the down side, you have to try and find two ores instead of one. On the upside, sphalerite is somewhat common when panning, and even in the small amount of area I've covered in my prospecting, I've come across sphalerite and bismuthinite far more often than I have cassiterite (though not in very large densities to be sure). Again, this could be being affected by the rock types in the local area. And as an added bonus, if you get ahold of some sphalerite, you can start making brass for torch holders to get some permanent light going.

    In summary, I still haven't gathered enough data from around my world to even begin to make some sort of chart of what types of ore are more common in what types of rock; so unfortunately, I can't help you at the moment with that specifically. I CAN tell you the method I use to prospect if you want that seems to get me the best and most accurate results. It's tedious though, so it might not be for everyone. Let me know and I can break it down for you. Hint: it is not just going around and poking rocks at random, it's very meticulous and methodical.

    And on a side note, I've actually stumbled across two translocators myself, and both are not very far from our base (one is actually in the closest cave to it, in fact). Haven't gotten them up and working yet, though.

    Thanks for the explanation. I had assumed that only tin goes into bronze, but i never considered the other alloy. IC2 got me convinced that tin and copper would be super common, but that was minecraft and this is a different game. After watching some youtubers i have realized that bronze is very much an end game metal... 

     

     

  9. 4 hours ago, Robert Johnson said:

    You can, but boy does it take a while. That list of stuff is what I found with about six full stacks of gravel panned, five granite stacks and one basalt. I'm not sure if cassiterite is more common depending on which gravel or sand you pan. I haven't gotten that deep into the probabilities yet. I didn't find much mind you, I'm definitely not swimming in it by any means. I don't even think it was enough to get a full pickaxe. Maybe to make a tin bronze pick or two, I'll have to check. I don't have the copper to tin ratio memorized. I'm still prospecting around the starting area of my world to see if I can find a deposit worth digging for. My world is 1024 blocks high, so sea level for me is around 440. I've dug down to around 180 in one spot and found a ton of copper because I got an ultra high reading from the surface, but I know the numbers on cassiterite are much smaller even when you get a reading that good.

    I found a blue gear, a rusty gear, and copper spear heads along with quartz and copper nuggets from panning. I mostly do it to kill the night: swim to a gravel desert, and sit in the water until morning slowly eroding the desert for useful metals. I have not found casserite yet, so i don't know where it spawns at. I found one of those translocators, and a meteor, but now tin. Is there a trick to finding it or is it super rare?

  10. 3 hours ago, Allen said:

    Maybe it's because I settled decently close to spawn, but I find food spoilages to be a minor concern when I die.

    Meat is a problem since it spoils fast, but even that's not too much of a problem since just turning it into a meal and putting it in a crock has it keep for around a week, more if you seal the crock.

    And if you make a vessel, grain and vegetables store for ages(around 30 days or so for most vegetables, up to two years for grain). And all this is possible very early on as they just require clay.

    Yeah, some raw meat and other stuff that had little time left sometimes rots, but most I find for most food, rotting isn't a problem unless you settle several days travel away from spawn.

    .

    All that said, I feel like 'drop all items, get booted to spawn' kind of sucks as a death penalty especially in open world games like this. It discourages traveling long distances as you can easily loose stuff if you're too far away from spawn when you die. It gets especially annoying in dangerous places like deep underground because 1: you're more likely to die, 2: it's usually very far away from home/spawn, and 3: due to item despawns, you're forced to run back to where you died, usually even more poorly prepared than you where when you first died, rather than preparing and returning to reclaim your things when better equipped.

    A grave/corpse to hold your items when you die like others said sounds like a nice way to punish death but still have long distance travel not be as iffy to do. Maybe it could have some demerits like food rotting faster or items slowly loosing durability if they're left in the grave/corpse, or maybe items in your inventory are saved but stuff in your hotbar/hands are dropped? Lure hostile mobs to it?

    Another death penalty I've seen and liked is having several far-off spawn points and having the player spawn on a random one on death. So every time you die, you're dropped off in a (usually) totally new location. It can be a bit annoying at first since you're essentially getting reset every time you die, but after a while, you end up with most spawns having some sort of base to get you geared and ready to get back to your main base, and it incentives branching out and exploring far so you can 'connect' each of the spawns together. Granted, this works best when the game has some sort of good transportation system inside to make linking the spawns together easier. 

     

    Mostly, I think it's nice if death penalties had some way of being negated or reduced either with planning or if some sort of progression instead of being a 'you died you get unavoidable setbacks' or 'you died so now do Y right now or loose all your stuff'.

     

     

    So i equip a torch, and i like to travel 5k blocks just to look around. Now that i am playing with the propick, i will probably extend my travel radius, and make paths to the interesting places. So yeah, getting killed is the loss of at least two days worth of travel. So now in my newest world, i turned  off the death penalty. 

  11. A high tier, difficult to craft dive suit would be greatly appreciated. The helmet would be made of brass and quartz glass, the suit would be treated linen, and the shoes would be lead. This would enable deep sea exploration, mining, and underwater building. 

  12. On 10/12/2020 at 9:12 AM, Robert Johnson said:

    You can also find temporal gears very rarely by panning gravel or sand (as well as a bunch of other stuff - copper, sphalerite, and cassiterite ore chunks; flint; chunk and clear quartz; spearheads and arrowheads; Rusty Gears for currency; pieces of jewelry and other accessories - panning is a great way to get a little bit of everything). I've found about 3-4 of the 8 gears I have right now by this method. The others I got off surface drifters. I haven't been underground much yet (and even when I do, I haven't gone much below Y 400 yet. My world is 1024 blocks high), so can't comment on whether they can be found in ruins underground yet.

    Hold up, You can find cassiterite by panning? So far i have only found copper and quartz. But if cassiterite can be found by panning then i may be panning some more. 

  13. I am currently experimenting with it turned off. To be frank, getting sent back to start because you can not set a respawn point without a rare item is already a massive inconvenience. Combine that with your daily hunt spoiling and you now have the beginning of a loop of pain that will be very hard to break. Then there is the loss of satiation. "Oh you ate before your adventure? Sucks to be you now starve". 

    So i have to ask the question: is the death penalty fitting for this style of game? It makes sense in 7 days and minecraft because Bed=spawn. but does it make sense here? especially when you get insane seeds that spawn you in the middle of the ocean or on top of a mountain? Neither of those games have a food spoiling mechanic. Emperyeon has a food spoiling mechanic, but you can also set multiple spawn points, easily. 

  14. Maybe the drifters are humans trying to rescue the player from this nightmare world, but the player does not understand them. I have never seen a drifter attack an animal, or hurt a plant, or destroy a building. They only came after the player. So either the player is antagonizing them in some way, or they are trying to help the player. After all, we do not die, just respawn in the same place, and there is no real consequence to our deaths other then mild inconvenience. 

    • Like 1
  15. It's a little late for them to be adding this stuff. Though for me minecraft died for me when jin ryu died. They still don't have the food spoiling mechanic, or seasons, or a lot of stuff that this game  does have. Hell there is already a built in mod manager. So it's already leaps and bounds ahead of minecraft. This game does things better than some other games. It's more like a mix between 7 days to die and minecraft. The fact that i have to be concerned about winter is already a massive pro for this game, i am hooked. Though my biggest complaint is starting a new world and spawning on a mountain, but that is a minor complaint. 

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