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CaribouKai

Vintarian
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Everything posted by CaribouKai

  1. From what I saw, it seems like it was a feature that GPortal had but no longer offers, I guess. I ended up moving to AxentHost, where you can specify.
  2. Unfortunately not. You may want to try to load a world with the mod active in a single player game and then upload that save to the server, I never gave that a try because I didn't know how to do it at the time. I found setting Upheaval down to 10% and Landform Scale up to 300% produced similar enough results without the mod, though. Not as smooth as the mod, but I was satisfied.
  3. The mod works beautifully in any single player world I generate, but if I try it on my multiplayer server, large rectangular chunks of the world just don't spawn, even if it's the only mod active. This is a freshly generated world, not one already in use. I tried both v 1.0.5 and 1.0.7 with the same results. I asked the mod's creator and they said it might be a setup issue and they don't have experience with multiplayer, so was unable to help. Has anyone here successfully used it on their server? If so, what tweaks did you need to do?
  4. I have a server on GPortal and on the Vintage Story page listing the third party server providers, it specifies that it's recommended to turn off auto-updates if mods are installed. I can't seem to find a way to do this and searches haven't helped. Any help much appreciated!
  5. Thanks, guys; that worked perfectly and the video is very helpful.
  6. I'm at my wit's end. I had my windmill set up with my quern and it worked like a dream. Got the mats to make a helve hammer and no matter what I try, it refuses to run. Gear will be going like crazy in gale or near gale winds, but the second I engage the clutch, I might get 4 hammers out of it if I'm lucky before it comes to a full stop. Tried without the transmission and clutch and it wouldn't move either. Am I missing something?
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