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Scott Kimberly

Vintarian
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Posts posted by Scott Kimberly

  1. 14 minutes ago, redram said:

    You can go into creative mode without causing any issues.  Time will still pass.    However if you do some time-related creative commands, there's a fair chance you will permanently mess things up, depending on what you do.

    Makes sense. I wasnt sure if the different modes just had pre-set conditions like time passage or crop growth, etc. 

    Thanks!

  2. I feel like I am the last to learn this, but I havent found answer and I dont want to risk my current world.

    Are you able to use the /gamemode commands without goofing up your world? Like if you go into creative to explore, do animals and crops stop growing and reproducing?

  3. I can comfortably report that if you make 3 fields for parsnips (2 fallow, one planted) the 1st field you planted in will be fully restored by the time you have to use it again.

    Honestly its juuuust shy of being fully restored just alternating 2 fields, but over a long time itll deplete.

  4. I was bumbling around my world the other day and found a clothing trader. Directly underneath the cart was a hole in the ground.

    After wandering around inside, I found the following:

    1. 1 High quality zinc
    2. 1 Abundant quality zinc
    3. 1 Medium quality Bismuth
    4. 1 absolutely gigantic Medium quality Iron 
    5. numerous saltpeter, lead, and sulfur deposits

    Honestly, I am not sure if the iron is one node or two, but its massive.

    I was really struggling to find anything beyond copper, and hit an insane jackpot. 

  5. I have been playing for about 28 hours in like the 3rd seed I have tried. I managed to find a large ruin with high walls that I could patch and fortify. I have access to tin, zinc, iron, etc.

    I have a tin bronze sword. I got ganked by 2 wolves today. It happens. I marked my spot on the map and went back. 

    Wolves really need to be fought in water unless you have higher tier weapons. Other than that its just solving one problem after another. 

    I will say that if you know where you died (you can mark your location on the map when you are already dead) and get back to your stuff, there really doenst seem to be a penalty for death. And if you are starving or below 50% food, it can be boon.

  6. On 10/21/2020 at 5:37 PM, redram said:

    This common advice is overly simplistic.  The requirement is that all the piles to be charcoal-ified must be touching each other, and they must be within 5 blocks of the firepit used to ignite the pile.  This is how 11x11x11 is arrived at.  It's not actually the overall dimensions that matter, but the distance from the firepit used to ignite the pile.

    I know this is on the wiki, but isnt 5 blocks from the firepit, in all directions, 11x11x5? Assuming the fire pit is always above the center of the top-most layer

  7. 4 hours ago, Sukotto82 said:

    this is good to know because I have a problem where I have farmland literally touching a water source block and it's STILL not staying 100% hydrated I still need to use watering can to keep the hydration up.

    This. My crops keep growing along, but the moisture level drops like there arent 4-8 water sources nearby. 

  8. 4 hours ago, Sukotto82 said:

    maybe things have changed since this post but last I played my farmland is 21 x 7 and I've planted all 3 nutrient groups in all plots and they still haven't regenerated enough to replant they are just laying fallow for now and I have no idea how long it will take them to finally be ready and I play on 30 day months so winters going to be long.

    I have 3 9x9 cellars made of cobblestone with 5 air blocks between floor and ceiling with shelves on all walls and a few tables to store sealed crocks of cooked food but I'm hoping for at least another full rotation of crops before winter hits.

    Honestly, I am dumping a lot of resources into see if you need one set of fields for every 10 nutrient consumed (per the wiki). Based on Streetwind's tip, I have 5 flax fields (one with crops, 4 fallow) and I have 2 parsnips fields. Going to see if the parsnips can just go back and forth and recover enough

  9. I have a farm field that is 4x4. I added water source blocks to the middle edges of each side, so that each farm block is definitely within 3 blocks of a water tile. Actually all of them are within 3 blocks of 2 tiles.

    My farm is still very irregularly moisturized though. Some blocks are full, others are down to 66%, even with so much water around them. Any tips?

  10. Is there any way to undo an item if you havent started working it?

    I finally got tin bronze and was going to make a sword blade. I shift-right clicked to place the ingot on the anvil and it immediately just chose shears to make. This is extremely aggravating and not the first time.

    Is there a way to smelt it back down so I can make what I actually want?

  11. I am reading through the handbook and wiki and it seems like most fertilizers aren't really that good at restoring nutrients, aside from K plants

    Bonemeal is N:3, P:30, K:0

    Postash is N: 0, P:0, K:60

    Saltpeter is N:13, P:0, K: 44

    I also read that farmland regenerates nutrients over time. Since fertilizer is either rare, inefficient, or both, compared to how much food you actually need to survive, is it better to just rotate crops into different farm plots?

     

  12. On 10/17/2020 at 8:28 PM, redram said:

    So it might be better to look in areas that have fairly shallow stone types that have the ores you seek.  But also keeping in mind the y limits of things like tin, which only spawn below a certain y level.

    Is there any way to find out what stone types are below the surface layer without just blindly mining straight down constantly? 

    Also, is it stated anywhere what ores usually form in what vertical range? I was looking for tin before and found the ore at 0.1% just below the surface. I tried mining down and actually lost the tin I had found just 8 blocks below where I had last detected it. Which doesn't make any sense because I was in Chert which doens't get tin

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