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Fredrik Blomquist

Vintarian
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Fredrik Blomquist last won the day on July 9 2021

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  1. This is something that been immersionbreaking for me since i started playing the game. Starting it halv-blindly i for a long time avoided throwing any spears. Defending against a wolf throwing your spear seems incredibly stupid. I have previous suggested making two kinds of spear - one javelin and one pike - that way you can explain away the poor damage of the javelin while holding with the shaft being badly suited for stabbing. Bear and wolf spears are even made with the intent of cathing the velocity of the attacking animal, even further increasing the damage. No. A thrown object dosen't gain any energy. It looses energy do to air resistance. It might gain some energy if it's thown downhill. Trusting gives you the advantage of being able to keep add energy to the spear during the stab. If one doesn't believe the study shown above in the thread look at historical use of spears - the only advantage of thrown spears are their reach, thats why most spears have been used handheld.
  2. Sure, i could, but it feels a little like cheating. And i have quite a lot of bronze by now, even if it feels bad seing it go to waste.
  3. Thanks, with chisel i got back bits for one ingot. How does the bloom method work? Do you have to work it alone or can you put it there together with ore bits?
  4. I tried to start playing it "kind" of unspoiled, i watched a few youtube videos before hand, and i think it's possible, a lot of things work like IRL, when it's not you can get why the developers went the direction they did. Wolfes (bears) and spears are the most problem. I still think spears should be made into two kinds - one javelin and one spear. Then the name of the javelin would be a give away on what it's for. I had no idea holding the, using the weight of the attack wolf and being able to keep thrusting the spear into its body when the momentum of the spear is lost only does half damage - instead your supposed to hurl the spear at the wolf (and have more of them ready).
  5. I wanted to make a tin bronze plate with the helvehammer. I missclicked, and instead got a padlock, added the second ingot before i noticed what i had done. Is there some way to get the material or at least some of it back, or is it wasted, unless i want a padlock in the future?
  6. I am. But i very rarely play multiplayer.
  7. I think i will wait untill i have a much larger surplus of gears. Feels like there are few rewards that would compensate the prize of the maps. Traded for the location of the resonance archive instead.
  8. I wasn't sure if it always was the same. But you don't have to give more clues. I will not buy another map and will look around that area, see if i find something...
  9. Ok. I looked around a little, but i didn't spend too much time on it, since i clearly already found "something". If was a aged wooden slab with a collapsed chest on it. Inside a mountain wall, so it didn't look like anything i found before.
  10. nothing... (?) or did i miss somthing? I put it on the ground to se, found nothing and then destroyed it.
  11. I bought my first treasure map, 14 gears, just to see what kind of treasure they offered. I went to the marked spot i found - a collapsed chest containing - a collapsed chest.... Is this the common loot? In that case i might aswell wait untill i got more gears than i need for anything else...
  12. yes, the "cathedrals" always been pretty rare. The "aqueducts" though i usually find the most common one, this far i haven't found any. But perhaps it's random. The circular house is one of the most rare once for me. Apart from the one with preserved roof beams - i don't know it's name Perhaps i should ask - i found something really strange. A cirkular granite area with a row of granite pillars going from it in a row. It looked a lot like a ruin, and it was dirt under. But no bony soil, no crooks and like i said - made of granite rock. Was it just a strange feature or is it some sort of strange ruin?
  13. Soon after i wrote this i found ruins with cellars. Still no aqueduct. I do agree with dakko and Rufferto - it would be nice with more variation of ruins. But there might be other things to improve as well.
  14. Yes, i seen GGBeyond playing 1.18 and finding the large with arches. But perhaps they are rarer? The aqueduct ones where really common before, but now i haven't found any.
  15. Has the types of ruins changed? In my latest playtrough i found the amphitheatre, a rather large quare house, the archway, a rectangular ruin, the two pillars and two other types (one that usually have cellars). Many of each in different stones. But no of the large one with aches left, no of the aqueducts - none with cellars at all. Is it my seed or has something changed?
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