I get the feeling, got a little of the same, but i don't think POI:s is the way, or more ores, even if i wouldn't mind some more. I think more crafting options is what i lack most. I felt once i got bronze the advancements lost speed. More animals and more usable herbs in the world would improve a lot, but more i miss crafting. The textile crafting doesn't even exist, that should be evolved. A spindle that can be replaced by a spinning wheel to make thread, perhaps mechanized with a spinning machine, and perhaps a few versions of looms for textile, a warp weighted loom and a drawloom. Glass is made with quartz, but quartz glass is really extremely hard to make. There is potash in the game, it should be implemented, Crossbows, why not battle axes, maces as well. I'm not fond of the bronze scythe, such have never existed. Why not a sickle instead? There could be more tools with different uses introduced. A few of these ideas might be on the way anyway, but i tought might share them anyway. Also, glazing ceramics, tin-glaze and lead-glaze would be nice, why not a stoneware clay as well, guess that would have to come with a new high temperature oven, i think glass making should be made in a such aswell, not in the bloomery. But perhaps different kind of bloomerys can be introduced?
These suggestions should perhaps be posted in a thread on there own, but since i got started, think the wolves should be balanced. Think they do to much damage. Sure, they can be tricked jumping into water, getting them in pits or nerfpulling but right now they are a much greater threat than drifters. Sure, the game should still be hard, but i would prefer if they could attack in a more realistic way, following the player hidden, and assemble help from other wolfes nearby, and attack in a pack. But, it might be hard with the IA. Why not introduce bears that can deal a greater amount of damage? I also think berry bushes give way to much nutrition. I should be reduced, its far to easy to get fed simply by living of the bushes found around the map. By gathering them your food problem summertime is basically filled. Regarding ores i do find iron, specially surface iron to be far to rare, but i guess it got to do with game mechanics, making iron working a later stage in the game. If iron sand and iron lake deposits where common i guess it would make it possible to go to iron tools pretty early in the game. Still, i do think it would be nice to see that on some places on the map.