Jump to content

Fredrik Blomquist

Vintarian
  • Posts

    131
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Fredrik Blomquist

  1. On 3/17/2024 at 10:45 PM, Medic8dGamer710 said:

    Personally I would just throw it away and use commands to give myself back the resources 🤷

    Sure, i could, but it feels a little like cheating. And i have quite a lot of bronze by now, even if it feels bad seing it go to waste. 

  2. I tried to start playing it "kind"  of unspoiled, i watched a few youtube videos before hand, and i think it's possible, a lot of things work like IRL, when it's not you can get why the developers went the direction they did. Wolfes (bears) and spears are the most problem. I still think spears should be made into two kinds - one javelin and one spear. Then the name of the javelin would be a give away on what it's for. I had no idea holding the, using the weight of the attack wolf and being able to keep thrusting the spear into its body when the momentum of the spear is lost only does half damage - instead your supposed to hurl the spear at the wolf (and have more of them ready). 

  3. I wanted to make a tin bronze plate with the helvehammer. I missclicked, and instead got a padlock, added the second ingot before i noticed what i had done. Is there some way to get the material or at least some of it back, or is it wasted, unless i want a padlock in the future?

  4. On 5/26/2023 at 9:22 PM, Zelger said:

    I guess you just got unlucky with the "reward" of the treasure chest. The single collapsed chest on an aged wooden slab contains the whole reward. Try buying a new map and maybe the treasure will be better this time.

    I think i will wait untill i have a much larger surplus of gears. Feels like there are few rewards that would compensate the prize of the maps. Traded for the location of the resonance archive instead.

  5. 7 hours ago, dakko said:

    Do you consider the release announcements to be spoilers? I do not want to give more information than you'd want to hear. It would not be a spoiler though to say that the maps may not be entirely accurate.

    I wasn't sure if it always was the same. But you don't have to give more clues. I will not buy another map and will look around that area, see if i find something...

    • Like 1
  6. Ok. I looked around a little, but i didn't spend too much time on it, since i clearly already found "something". If was a aged wooden slab with a collapsed chest on it. Inside a mountain wall, so it didn't look like anything i found before.

  7. I bought my first treasure map, 14 gears, just to see what kind of treasure they offered. I went to the marked spot i found - a collapsed chest containing - a collapsed chest....

     

    Is this the common loot? In that case i might aswell wait untill i got more gears than i need for anything else...

  8. yes, the "cathedrals" always been pretty rare. The "aqueducts" though i usually find the most common one, this far i haven't found any. But perhaps it's random. The circular house is one of the most rare once for me. Apart from the one with preserved roof beams - i don't know it's name

     

    Perhaps i should ask - i found something really strange. A cirkular granite area with a row of granite pillars going from it in a row. It looked a lot like a ruin, and it was dirt under. But no bony soil, no crooks and like i said - made of granite rock. Was it just a strange feature or is it some sort of strange ruin?

  9. Soon after i wrote this i found ruins with cellars. Still no aqueduct. I do agree with dakko and Rufferto - it would be nice with more variation of ruins. But there might be other things to improve as well.

  10. Yes, i seen GGBeyond playing 1.18 and finding the large with arches. But perhaps they are rarer? The aqueduct ones where really common before, but now i haven't found any.

  11. Has the types of ruins changed? In my latest playtrough i found the amphitheatre, a rather large quare house, the archway, a rectangular ruin, the two pillars and two other types (one that usually have cellars). Many of each in different stones. But no of the large one with aches left, no of the aqueducts - none with cellars at all. Is it my seed or has something changed?

  12. Nice! You could evolve this. Make it so that when ice is created it first becomes thin ice, then thick ice, and same when it melts. Thin ice should support rabbits, chickens, foxes and other small animals.

    I already thought that swimming in icy water should affect the player more. On the other hand snowfall should not make the player wet the same way rain does. Don't know how complex this would be to impliment. 

     

    • Like 1
  13. Is there some change to how ores are spawned? I recently started playing a new world. I have some settings i like, i set tree sapling growth rate to extremely slow, i set soil affected by gravety, and 30 days a month. Otherwise i go with standard. I checked to make sure, surface copper ore deposits are set to rare, and surface tin to extremely rare. 

    Usually copper deposits are found all around, and at least 10-20 close to the base. This time i really had to search. This far i only found two - one surface for sure, and one in a cravice, exposed from the air but no surface copper, that might have to do with the fact that the cravice was filled with water though. This far looked more carfully around 4000 x 4000 blocks. There might be some surface copper there i haven't spotted yet, but still, this is much less than i'm used to. I'm in a basalt field, that might have to do with it, but i can't find anything about copper being rarer in basalt in any of the wiki pages. I have started looking in nearby areas of shale and limestone, but just started, so it might just be bad luck i haven't found anything there, i know the limestone contains casserite instead.

    Is it just bad luck or something else?

     

     

  14. I use a 2x2x1 bunker with two ladders, as far as i know that still works work. chiseling a hole with no emty block aswell. But this cellar seem to have empty space.

    I don't mind them making it harder to find safe places during temporal storms but i hope they don't remove any chance of hiding in a hole . To me, Lovecraft is about facing enemies you can't hope of defeting and where hiding in a hole or running as fast as you can (does usually not work great during temporal storms) is your best chance of survival.

     

    • Like 1
    • Thanks 1
  15. Sure, i mean, i don't like throwing spears - it didn't feel intuitional when i started playing the game and never learned it - so then you have to learn to run, and it work if the ground is reasonable flat or water is not too far away. I play with gravity on dirt, and then you have to be careful when running. But i would prefer if wolfes worked another way. 

  16. On 3/9/2022 at 6:54 PM, Thorfinn said:

    There is a mod that reduces their aggressiveness (https://mods.vintagestory.at/show/mod/1627) and one that removes them entirely (https://mods.vintagestory.at/show/mod/2020) but I'd really recommend that until you learn how to deal with them. you just reduce their damage. Improvised Armor gets you only one more hit before death. Big deal. When you run from one, you are probably going to encounter another and it's death anyway. Tanking it or running away is not going to cut it. You have to learn to deal with them without taking more than the one surprise hit, killing it or making it flee, then healing up, which, thankfully is probably available right there. Maybe the best way is to reduce their damage from 8 to maybe 1 or 2 or whatever it takes until you learn? They are not that bad, but like any skill, it takes some practice and it's a pretty nasty critter to have to have to practice on.

    It's a pretty simple change, and a common enough request that maybe a configurable mod would be worth it?

    [EDIT]

    Another option is, of course, just burning the forest to the ground. Makes it much easier to scout around for copper anyway. Just scrounge enough food or find enough reed roots to get by for a couple days and channel your inner pyro. If you find some seeds and make a rabbit trap, so much the better.

    [/EDIT]

    [EDIT2]

    I'd forgotten that you can also turn up your HP to slightly more than double, and turn down the damage critters do to a quarter, IIRC. That should be enough there, I think. If the wolf's damage is only 2, and you have 35 HP, that's kind of like picking a fight with chickens.

    [/EDIT]

     

    I do find that a problem. If your not suppose to run away from wolfes, but instead attack and kill them, it doesn't feel very Lovecraft to me? Sure, wolfes aren't from "the other side", but it still takes away from the game. Sure, it could be nice with something from IRL where wolfes (and other predators) are more likely to hunt you if you run away - but stop running does nothing to their aggressiveness. Like i mentioned before in another thread, i would prefer if wolfes where smarter. Followed the player from safe distance out of spear and bow range, called for other wolfes, and prehaps attacked when you lower your weapon or if you seem wounded. But i guess that would be a hard thing to build the AI for.

     

    By the way, about drifters and wolfes, seems wolfes don't attack drifters at all, i got them together in some pits, they seem to get along fine. Perhaps the tapestry show some trained wolfes?

  17. On 1/1/2022 at 11:00 AM, Bastez said:

    Thanks for the replies even if it makes me like the temporal storm idea even less than I do at present. I think the new rifts are good and I don't mind stronger enemies appearing underground or in 'bad' areas but the regular 'invasion' that can't be protected against (apart from the silly idea of encasing yourself in a 2x1 cube or sleeping through it) is for me a big minus in an otherwise great game. You can't even do the equally silly 'standing on a nerd pole' now unless it's very high and even then there are no guarantees.

    In this play-through the first storm came just as I was getting back to base which is why I couldn't sleep. I have no proper armor and only spears as weapons. A tainted drifter almost immediately spawned in my base (with slab floor and well lit). I managed to kill it with about half a bar of health left myself. I entombed myself for fear of another appearing and had to waste time in that state until the storm ended. Safe to say it ruined the entire night's plans and those of the next day since regen is so slow.

     

    I just noticed that even 2x1 cube dont work. They spawn inside that cube aswell. If you don't have a chisel you can't protect yourself. Not sure if ladders inside that cube helps?

    • Like 1
  18. 1 hour ago, Ashery said:

    Stews and meat are generally made without water in real life, however.

    Porridge, not so much.

    I mean, when I make oatmeal in real life, it's 4:1 ratio of water to oats in terms of volume. That's not exactly a trivial component.

    The thing is, the seraphs don't need water, they don't have to drink. It been suggested to ad this, untill then, it feels kind of pointless to add water to porridge. And to add the need for water, i think thevgame need to make that water at least sometimes hard to come by, if it should make any point. Stews need water (or at least somefluid), to boil meat you need water.

  19. I think this is a nice inclusion if they modify the body temperature system. But i think there are other things aswell to change in that case. Jumping in to cold water should set back body temperature much more, and you should dry much slower. I would like to see that you even have to take of your clothes and dry them. On the other hand, you should not get wet when it's snowing. I would be nice with some coat to protect you from getting wet by rain aswell.

    If your body temperature goes up while digging a trench in the middle of winter, it should go down faster afterwards, by being sweaty and loose heat much faster.

     

    • Like 3
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.