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ruggbean

Very Important Vintarian
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Posts posted by ruggbean

  1. 1 hour ago, redram said:

    You tried right clicking on it?  Maybe with an empty hand?

    I did try right clicking on it, left clicking on it, saved and reloaded a few times, and it was like the stand didn't have access collision. The issue kind of fixed itself about ten minutes ago - I was able to access the stand and the armor and move it - but I spent almost all of my time from the point that I posted this to the issue fix not really being in my base, so I'm wondering if the stand just reloaded its collision.

  2. Hello,

    So, I'm trying to rearrange an area in my base and I find myself unable to move or otherwise interact with the armor stand. Can't remove the armor, can't pick up the stand, and it isn't even showing up in my UI. Is this a bug or is there a way to interact with the armor stand that I am just woefully unaware of?

    2020-11-23_04-57-17.png

  3. No, we don't necessarily need an unrealistic survival game, but even games like The Long Dark did the "Escape the Darkwalker" Halloween event. Personally, I'm enjoying VS way more than other similar games like Minecraft or The Long Dark because of the elements that you're listening, but fantasy and some cosmic horror appeal to me more than strict realism. 

  4. 7 hours ago, Korhaka said:

    You can turn temporal stability/storms off in the menus if you like, not sure if you can turn the drifters off or not, can probably mod them away though?

    If I'm not mistaken, you can turn off the aggressive mobs by using the world config command or initial configuration.

     

    Quote

    /worldconfig creatureHostility [aggressive|passive|off]
    Set default creature hostility (default: aggressive)

     

  5. So, the parts of this game that include drifters remind me a lot of The Shadow over Innsmouth and the subsequent game that was based on that story, Call of Cthulhu: Dark Corners of the Earth. From the wiki:

    • The narrator finds Innsmouth to be a mostly deserted fishing town, full of dilapidated buildings and people who walk with a distinctive shambling gait and have "queer narrow heads with flat noses and bulgy, stary eyes"

    I think that the drifters used to be people a long, long age ago, however they incited an apocalypse event through the discovery and usage of temporal technologies, which can be evidenced by the use of the translocators and other machines that we are not privy to yet. Looking at concepts like the butterfly effect or flashpoints, which are basically cautionary tales against accessing the stream of time, I would probably guess that their usage of the temporal technologies and accessing the stream of time caused some kind of Deep Ones transformation on the population of the Earth and pockets of temporal stability or instability began to show up all across the planet. This would probably explain the aspects like the falling to their knees but also the different types of drifters that exist - temporal instability affects some people in different ways. Some are going to be surface drifters, some are going to be nightmare drifters.

    Now, as to how the drifters transformed from people to creatures, I have two theories:

    1. The people started to trap power within the temporal gears - the temporal and rusty gears have the same design, so I would imagine that the rusty gears are old, empty temporal gears (Fallout series bottlecaps as currency). You have to put gears in the translocators to work so the usage of too many gears at once created massive destabilization, which in turn shifted the people and the landscape. As to how they managed to trap this power in the gears is yet to be seen (maybe the locusts and subsequent creatures like it were a part of harnessing the energy)
    2. If you've listened to the Daylight soundtrack, there are some parts where it sounds like there is a whistling. Considering that this is based on Lovecraftian horror, I would surmise that there may or may not be eldritch deities that have yet to be actually put into play, who may have something to gain by turning the people into drifters, who were angry that the people were accessing technologies that they did not believe should have been accessed (for a variety of reasons), or who are trying to hide something that is trapped within the stream of time that the people were accessing for their purposes.

    It's possible that it's some combination of both or neither, but at the very least, I think that the drifters were punished in some way for their ambition and hubris and you are left to pick up the pieces of what they left behind.

    • Like 3
  6. Hello!

    So, I was doing some cave exploration and I was very concerned and confused by the bioluminescent light that I found in one of my caves. Turns out that this light was one of the coolest concepts that I had the pleasure of learning about today. 

    Super happy to see touches like this in VS.

    2020-11-22_18-27-53.png

  7. Hello

    I've noticed over the past tenish hours of gameplay that I have had a repeated bug where the drifters will be sideways when connected to the ladder. It does not happen every time I get them in my base, but it has happened about four or five times now with different drifters. It does not cause any gameplay or graphical issues, and the only issue is the fact that they are sideways.

    2020-11-13_06-01-38.png

  8. Not really sure why the game crashed. 

    Running on 64 bit Windows with 8 GB RAM 
    Version: v1.13.4 (Stable)2020-11-05 21:14:16: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.API.Common.EntityItem.FromBytes(BinaryReader reader, Boolean forClient)
       at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntitySpawnPacket(_5JvvYf9KFEDVZitFymVPmMx6YcA serverpacket)
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._ZnYzeuHqveMMiEvOnpahncAMjfg(Single )
       at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single )
       at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] )
       at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart )
    -------------------------------

  9. I'd like to second this. While it is easy to pick off things that are swimming in the water, like drifters or wolves, if want to go from point A to point B quickly, boats would be the most ideal method of transport.

    • Like 1
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