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ruggbean

Very Important Vintarian
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ruggbean last won the day on May 25 2022

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  1. I would be down for having schematics if it highlighted the creators and also had the potential to add baller content to the game.
  2. So, how would the database for schematics work in a way that is different from adding a world file and what is stopping someone from claiming that the schematic is their own? I'm asking because I have no idea how schematics work in VS - I've never seen them and have nothing to reference as compared to a world file or a mod.
  3. I'm sure that there is a way to make it to where you can download a file and incorporate a watermark into it in the same way that mods do, which I do agree would make the idea more palletable, especially because people put a lot of work into some of their worlds. It could even be a matter of somehow merging the kind of JSON that modinfo is, reformatting it as a worldinfo JSON, and making that information available as one would see in the mod manager.
  4. I mean, we upload mods and when we do, we get the consent of all of the people involved in the process of making the mod to put it up on the database. If you load the file and not every has consented, then you can seek arbitration in the same way one might for mod disputes. And none of these downloads would be sellable in the same way that you're not allowed to pirate the game. By the same token, it's just as easy to download a mod, change the name, and re-upload it as one's own as well. But as far as I've seen, people are willing to work on an honor system here and I don't see why we can't give people the same benefit of the doubt.
  5. As with the mod database, for those that don't necessarily want to build their own content but want to partake in the content of others, there could be a database for people to download copies of their worlds and share them with people. It would share information like world seed, world configuration commands at time of upload, theme or inspirations (like Greccan Steampunk or Medieval German or World of Warcraft), mods required to utilize the world, and could be updated in the same way that mods are updated, where there are versions of the world and there is an audit log of those updates in a separate tab. Thoughts?
  6. @TyronI hope it's okay to ping you
  7. I was looking at the wiki for a small project that I'm trying to get going, mostly for myself, and I noticed that the Metal page doesn't show the alloyed ingots, only the pure versions. Would it be possible to update the wiki to reflect both the pure and the alloyed ingots?
  8. In the 1.17.0 update news, there was a note that mentioned: Shield durability is now dynamically determined based on the materials used: hardwoods and stronger metals add durability to the base durability value As far as I can see, however, there isn't anything that quickly denotes what is a hardwood and what is a softwood. I think that the Storable In/On is a great idea for their respective items, and I think that it would be great for identifying woods as well. I think that it could be done one of two ways: In the entries about logs/planks, you could add an indent for wood type like so: Redwood Quarter Log Material: Wood Type: Softwood Burn Temperature: 800°C Burn Duration: 72s Board (Redwood) Type: Softwood Burn Temperature: 700°C Burn Duration: 6s ______________________________________________ Redwood Quarter Log Material: Wood Burn Temperature: 800°C Burn Duration: 72s Obtained by breaking Ingredient for Wood type Softwood Personally, I like the style of the first one more, but I think that it could be doable both ways.
  9. Just curious as to why if you remove the block where a firepit has spawned, even if it's just the grass starter, the firepit will not fall or otherwise change
  10. It makes me wonder why it has a problem specifically with 10L.
  11. I hope this isn't a recurring topic or something that has been explained elsewhere - I tried searching and I didn't see it - but if it is, if you can link me to the topic, that would be greatly appreciated. I am a little bit confused as to the purpose of coke in the process of steel making when you are not only capable of using other coals to power the cementation furnace, but brown coal, which has a max temperature of 1100°, can heat up the same completion percentages as coke, which has a max temperature of 1350°. Is there a way to either create an apparatus for the cementation furnace that will only hold coke and charcoal, or a way to restrict steelmaking fuels to a certain max temperature threshold like 1300°, which would prevent brown coal, black coal, and anthracite from being used, and function similarly to how smelting with the crucible operates?
  12. I also made a museum on a previous server that I was in, but yours definitely looks much better than mine. The green marble is a very nice choice and the open concept feels very fresh
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