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Yvette Forty

Vintarian
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Posts posted by Yvette Forty

  1. There are a couple mods I really would like to see kept up "expanded foods and wild farming (although I don't like the trees on tilled ground, it's unnatural), I would love to help but I've never modded anything before, I'm only a retired graphic designer.

    • Like 1
  2. Hi, it's me again! I was hunting and this is way to much meat and more hide but not enough brains. So, if you can't get the drop rate up better, I think you should also make the ratio per hide be better. Right now you have it at 1:1 no matter the size of the hide, which to me doesn't make a lot of sense, especially for the small hides. Also, can this mod also drop brains from the animals in Lichen mod and Medieval Expansion mod?

  3. I was going out the door and I had raw hide in my hand, the game froze then QTD. So I'm not sure if it was the door or some other block as I wasn't sure right away what was happening.

     

    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.16.0 (Stable)1/18/2022 9:13:28 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at AncientTools.CollectibleBehaviors.CollectibleBehaviorConvertHide.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in C:\Projects\vsmods\mods\ancienttools\src\collectiblebehavior\CollectibleBehaviorConvertHide.cs:line 21
       at Vintagestory.API.Common.CollectibleObject.<>c__DisplayClass92_0.<OnHeldInteractStart>b__0(CollectibleBehavior bh, EnumHandling& hd)
       at Vintagestory.API.Common.CollectibleObject.WalkBehaviors(CollectibleBehaviorDelegate onBehavior, Action defaultAction)
       at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart_Patch1(CollectibleObject this, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _lb8GGBWOchQLOU3RFFw58Ijkh1D._1NlBQQ8qS5idQptIBQaAbARuOfxA(Single )
       at _vFhcDU5n6Z0hUte90jdaxlrDjR5._HuDdfzha8ZKZvU2y0RbH58r7VzR(Single )
       at _vFhcDU5n6Z0hUte90jdaxlrDjR5._XZOFA2JA54yZjH15yys9W7vL9hj(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _FKpOpQGqqf3cJWdQyWh1ysxsDBb._pYad7oBcQ5qtzQkYGDu4NFHQxhK(_5x3PJgrln4IBXPDNSNN0fecxKFb , String[] )
       at _sejP0Tcz8wTg70ptIdRr3CwQmrE._pYad7oBcQ5qtzQkYGDu4NFHQxhK(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 1/10/2022 11:26:48 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFAF53A4F69
    Stack:
     }
    --------------
    { TimeGenerated = 1/10/2022 9:01:27 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2137399946764805085, type 5
    Event Name: RADAR_PRE_LEAK_64
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.0.0
    P3: 10.0.19043.2.0.0
    P4: 
    P5: 
    P6: 
    P7: 
    P8: 
    P9: 
    P10: 

    Attached files:
    \\?\C:\Users\ylfgr\AppData\Local\Temp\RDR2A16.tmp\empty.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A17.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A28.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A3F.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2A6F.tmp.txt

    These files may be available here:


    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: e100754f-ade0-42da-8097-05cdd859df72
    Report Status: 268435456
    Hashed bucket: 90206cb8882a62a92da991ed59dae3dd
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 12/11/2021 2:26:45 PM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.15.9.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.

    Process ID: d9bc

    Start Time: 01d7eedc1a15860f

    Termination Time: 7

    Application Path: C:\Users\ylfgr\AppData\Roaming\Vintagestory\Vintagestory.exe

    Report Id: 2c462d37-65f2-4769-997b-a5e2a1a109de

    Faulting package full name: 

    Faulting package-relative application ID: 

    Hang type: Unknown
     }

  4. What animals drop huge hides, I've killed the cows and the rams, as well as the animals from the Lichen mod and none give me huge hides, only large. After a discussion on Discord, the only animals that drop huge hides anymore are now polar bears. That is way to far and dangerous to travel to make leather.  I also have Vanilla Variants installed after looking a little closer, could it be that it is not compatible with your mod? No mater what size hide with a bucket or over a pond with hide in hand and right click, no sack is made. idkwtd...

  5. I really like this mod, however with the inclusion of the Brain tanning leather is way more difficult. The drop rate of the brains is horrible and there decay time is really short. Every animal has a brain so to me you should be able to harvest it and eat it if need be. Anyway I love the bark stripping the most and the salves are cool to but haven't made them as bees are hard to find. 

  6. I'm on VS 1.15.7 and mod 1.4.4, I'm getting a crash when the screw press releases after working on red currants (33). I just did (64) black currants in the screw press with no issue.

    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.15.7 (Stable)11/13/2021 1:57:40 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at ExpandedFoods.BlockScrewPress.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _gt983m53spH3zIRFvTrVgBj5MUb._m2KVBUzhniiatiiNT9yOoXoOOvL(Single )
       at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single )
       at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] )
       at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 11/4/2021 3:05:21 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1397969068706127840, type 5
    Event Name: RADAR_PRE_LEAK_64
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.15.7.0
    P3: 10.0.19043.2.0.0
    P4: 
    P5: 
    P6: 
    P7: 
    P8: 
    P9: 
    P10: 

    Attached files:
    \\?\C:\Users\ylfgr\AppData\Local\Temp\RDRB6C6.tmp\empty.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB6D7.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB6D8.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB6F2.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB712.tmp.txt

    These files may be available here:


    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 9f1f5b82-6ce6-43af-8ea9-600ba1403d88
    Report Status: 268435456
    Hashed bucket: a9e621fc64de545c1366957613365fe0
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 4/2/2021 7:47:51 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1564561481470198046, type 5
    Event Name: RADAR_PRE_LEAK_64
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.14.8.0
    P3: 10.0.19041.2.0.0
    P4: 
    P5: 
    P6: 
    P7: 
    P8: 
    P9: 
    P10: 

    Attached files:
    \\?\C:\Users\ylfgr\AppData\Local\Temp\RDRA796.tmp\empty.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA797.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA7A7.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA7BC.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA7EC.tmp.txt

    These files may be available here:


    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: b4c40aec-24f5-44cc-ad29-84ee3364cfa3
    Report Status: 268435456
    Hashed bucket: 2422f0d2706eedebe5b67060c44a411e
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 2/2/2021 7:45:47 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1941784971470830743, type 5
    Event Name: RADAR_PRE_LEAK_64
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.14.7.0
    P3: 10.0.19041.2.0.0
    P4: 
    P5: 
    P6: 
    P7: 
    P8: 
    P9: 
    P10: 

    Attached files:
    \\?\C:\Users\ylfgr\AppData\Local\Temp\RDR8323.tmp\empty.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8324.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8335.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER834F.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8370.tmp.txt

    These files may be available here:


    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: bd91105d-a7e7-4b18-b897-c3242e64e875
    Report Status: 268435456
    Hashed bucket: 4ff6173b155534146af29b24beb5fc97
    Cab Guid: 0 }

    • Like 1
  7. How do you add the dumplings to a pot meal? I've made chicken dumplings, but can't add to the pot. Do you need to back them first then add? This is not very clear to me. What is the ratio and what can you put with it? So far I love the mod, it just slows me down though as I'm always looking stuff up.

  8. Why doesn't this game have an easy multiplayer? I want to play with a buddy of mine. We are in different time zones. I have tried to find clear information on how to setup multiplayer and I have tied but I this the information is to old. I really don't want to have a server as the game will be running all the time, that blows, as this game is very hard to play in winter. I want to play with my friend, can anyone help me achieve that? I tried a port-forwarding but it didn't work. So here are my questions:

     

    Can I setup a server that won't run when we are not playing, if so, how do I do that?

    Can we play on my single player game, if so, how do I do that?

    We are also playing with mods that are the same. I have a Netgear AC1900 Model C7000v2.

    I've played the game till iron, but my friend is a total newb so I want to give him a good experience!

    Thanks for listening!

    Blue 

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