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qwerty

Vintarian
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Everything posted by qwerty

  1. That would mean the map would be entirely disabled, what i mean is it should be more like an item which you can carry with you and add sectors to, which can be copied and shared between players or other maps. Making the map an important item which (if dropped) could get spoiled by rain. A map should be more like a collection of mapped out sectors, maybe keep one map at home at all times and craft a copy of the map which you can carry with you and add new sectors to... then when you get home after a day of discovering new sectors (adding sectors to the copy) you can then copy then newly discovered sectors unto the map you keep at home. So it will be more like sharing knowledge and discovery. Creating a copy of a map would mean you would need the same amount of materials (paper/ink) as it would have took to create the original and adding to a map should also cost paper+ink. So what i mean is there should be multiple instances of maps having all different data which can be exchanged. Also map sectors need to be updated, which means one map could have out-dated data about the environment (those trees being drawn there might already been cut down).
  2. oh nevermind about the map system, didn't read all the new ideas, just saw it has already being discussed
  3. The thing i really would love to see in the game is the map not being present from the start of the game. Since the game is about survival, which means you could get lost while being chased by animals (i really think that would be fun). When i'm playing the game most of the time i'm looking at the map instead of remembering the environment, which removes allot of the survival aspect. Already posted my idea of the map system being craftable once but i'm not sure if people understood what i meant. Maybe you should be able to craft ink and paper with which you could make a sketch of a chunk or area or something, then when you look at the map it will show your position but it would never show your position when you're inside of an undiscovered/unsketched area or something. All those sketches could be added to a book (collection) which players carry with them and can exchange with one another. Also night time should not spawn creatures every night, there maybe should be a bit more reason for them to lurk around your camp/house. (food being present or the smell of food being cooked). Fire scares creatures in the wild, maybe wielding a torch could scare them. I know the difficulty of programming such mechanics but then again they're just ideas. A punishment for death could be advancing time ( in single player that is ), so your crops/food might get spoiled and your plans for the days go to waste. Then again in multiplayer it wouldn't work.
  4. I would like to suggest a craftable map system to add even more realism to the game and make the player pay more attention to it's surroundings ( position of the sun etc. ) it also creates a possibility to get lost when being hunted by an animal or not paying attention to your environment i think it would be a great early game / stone age mechanic.
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