Jump to content

Reina

Members
  • Posts

    19
  • Joined

  • Last visited

Posts posted by Reina

  1. On 9/5/2021 at 11:36 AM, Dante said:

    Truth is i never tested it on a MP Server since i wrote it with SP in mind. Most parts might work just fine when installed server and client side.
    There are a few things that might need to be altered. If you provide me with some data / problem reports i might be able to rewrite the parts that need to be altered for MP.

    Hey @Dante! I know you said this about a month and a half ago, but I wanted to bring it up since this was my first time seeing this. If several of us get together to try and test this on a MP server, could we work collaboratively with you to see if there's a way to make it compatible for multiplayer? I know there's a lot of people who really love the concepts in this mod (myself included), but like myself at least, I get lonely when I can't play the game with others as part of a community. I know that this being able to work on multiplayer servers would really brighten a lot of people's days and enrich the VS community 😆

    If we got some really stubborn people together who really want to see this work on multiplayer, is there some way we could help?

  2. I'm really enjoying this game and I'm really enjoying these forums!

    Though since I'm spending so much time on the forums I've realized that scrolling back up to the top of the page after reading forum posts can be tedious and a long way to scroll.

    I would like to kindly request a button on the bottom right corner of the screen that would allow us to instantly scroll back to the top of the web page so we can access our menus with ease!

    Here's a couple examples of said buttons from other websites. :D

    Thank you very kindly!~<3

    https://i.imgur.com/CSa2wGH.png

    https://i.imgur.com/73xy6wI.png

  3. 1 minute ago, Xandu said:

    Hey,
    i added a configuration section to the mod description. Hopefully this will fix some of your confusion. I know that the exp value things can be quite confusing. I am bad in naming things. If there are still some questions please contact me. So i know where i have to be more specific.

    I am also currently working on the cooking skill experience gain.  It will probably end up in 6 to 8 times more experience.

     

    You can use the R key for the strong back ability.

    Thank you very much! :D

  4. 11 hours ago, Minnigin said:

    this has inspired me to attempt to make something

    Yesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss! I'm super hyped for this! \o/

    I love camping in games, but so far Outward is the only game I've found that has actual tents you can set up to make a campsite with. Out of curiosity how large do you plan to make the tent? Do you think it'll be possible for someone to put some sort of storage or blocks inside it as well, and sit inside of it to get out of the rain? :D or  do you think it might just be tall enough for sleeping?

  5.  

    12 minutes ago, l33tmaan said:

    Honestly, I think you could roll Hunter and Forager into one class and introduce a blacksmith/homesteader/whatever. Cooking and/or building bonuses, among other domestic "I never plan to leave the base" bonuses would be welcome.

    Ohhh! I actually really like that idea! The hunter could become the survivalist class :D That seems really neat!

    And having some sort of class that focuses on base maintenance/building/homesteading would be really neat too!

  6. I do think exclusive forging tools would be cool. Multitools would be amazing, I think! Could also be neat to have a battle hammer. I'm not sure what other sorts of items are able to be added to the game, but so far blacksmithing has been my favorite. So has mechanical engineering. I really hope they add more mechanical blocks. :P

    Also I wanted to give some feedback on the hunter class. I feel like the hunter class should have some sort of move speed bonus still, since they are chasing animals and running through the forest, and movement reinforces the hunting theme. 😆

  7. 14 minutes ago, Sniper Ely said:

    Oh my, i think it slipped in. Long story and excuses( i use the modmaker so all new mods have the patch folder with everything changed which i need to "distill" from stuff i don't need ).... you can safely just open the .zip and delete the patches for the time being. It just makes eggs cookable into boiled ones and arrows durable but more expensive. ( a set of patches )

    oh okies thanks :D❤️

  8. Hi, does this mod actually change arrow and bread recipes like the in game description says?

    And if so, is there a way to get a version of this mod that only affects clothes and not the arrows/bread? :D

  9. 2 hours ago, Mr1k3 said:

    From what I can recall foraging applies to the amount of mushrooms you harvest and the amount of berries you get, not sure if it does much else. For the wild crop drop rate trait, I don't know if it effects player planted crops or not.

    If there's enough content in lore/traits yeah I would add a new class, I just don't want to create too many classes that would just over saturate the roster. Even now some classes are not that well flushed out yet and I'd rather make a couple well thought out classes than a bunch of shallow ones.

    Oh okay, thanks! If you don't mind my asking, are you able to make new traits? What sort of stuff are you able to add? I think a Blacksmith class would be super cool! Though maybe clockworker already partially fills that role in a round-about way, though they focus on technology items rather than general smithery right?

    Have you had any thoughts about integrating this mod or a version of this mod with x-skills or anything? Like there is a talent under smithing that is particular to the clock maker class. It's really cool! :D

    • Like 1
  10. I'm not sure why, but this mod crashes for me 😧 I'm using copper cages and trying to catch chickens.
    Here's the log:
     

    Quote

    Running on 64 bit Windows with 32 GB RAM 
    Version: v1.14.2 (Stable)12/10/2020 4:42:56 PM: Critical error occurred
    System.MissingMethodException: Method not found: 'Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)'.
       at CaptureAnimals.EntityThrownCage.OnGameTick(Single dt)
       at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _uWwiuXC8cGTH1JnsWiUY9FUaXOo._0WtXQJqGAidcdKMfPHF0OxDIauE(Single )
       at _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single )
       at _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] )
       at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart )
     



    Is there anything I could do to test it and try to figure out what's happening?

  11. 28 minutes ago, Xandu said:

    Hi. Thank you for your update. I found the issue. It is a problem when the server sends the inventory to the client and the inventory has a flexible size.

    Awesome! :D

    Do you think that it will be able to become multiplayer friendly?

     

  12. 3 minutes ago, Reina said:

    Hi Xandu, we tried disabling the ability, and also deleting the ability from my character, but it didn't seem to fix the issue for me.

    I'm glad it fixed for @Fluffemsthough so that's positive 😆

    I'm not the server host though so I'm not sure if the server host may be making a mistake or something, I can't really verify or not.

    Going to try disabling the mod outright for a moment.

    Update:

    We disabled Xskills on the server and I'm able to log in again. 😆

    So it seems like it was definitely the strongback skill causing the issue. The ability works fine when you first take it and start using it. It just was causing crashes when i tried to log back IN to the game the next day after logging out for the evening after getting it.

  13. Hi Xandu, we tried disabling the ability, and also deleting the ability from my character, but it didn't seem to fix the issue for me.

    I'm glad it fixed for @Fluffemsthough so that's positive 😆

    I'm not the server host though so I'm not sure if the server host may be making a mistake or something, I can't really verify or not.

    Going to try disabling the mod outright for a moment.

  14. Hi,

    First off thanks a lot for this mod, my friends and I are in love with it!

    My friend hosts a dedicated server on their PC that we play on, and we recently updated to 1.14 stable, and everything was working great!

    But then I saw the new survival skill that adds the second hotbar you can toggle with R, and I took my skillpoints in that and it was working fine :D (though I didn't put any items in it yet since i was traveling light at the time).

    Everything was fine, but then when I logged out of the server and tried to rejoin, my game is crashing every single time now.

    My friend who hosts the server is able to log in just fine, and hasn't had any issues. They also haven't put any skill ranks in the survival skill for extra hotkey slots. The crash log also seems to mention Inventory. We're trying to figure out if there's a way for the server host to edit the save and remove the skillpoints from me to see if that fixes it.

    This may NOT be related to the mod, but the crash seems to only affect me, who took the skill ranks in inventory, and gives me an inventory related crash log. 😧

    If this is related to the mod, and you need any information, or anyone has any advice on how to fix it, I'd love to hear ❤️

     

    Quote

    -------------------------------
    Version: v1.14.0 (Stable)12/7/2020 6:20:54 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Common.InventoryNetworkUtil.UpdateSlotStack(ItemSlot slot, ItemStack newStack)
       at Vintagestory.Common.InventoryNetworkUtil.UpdateFromPacket(IWorldAccessor resolver, _XyWhbFmVogqmAFvCWX6rzx8umff packet)
       at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, _vHMiCvKkPhE8KEMbeqSl6kA8azC packet)
       at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_wo1mJZHP7KREeVebb84LvmUsyeP packet)
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _hcHRUv5m09Wv2aQ2zaCLQjIKHaG._AlWFhh8JhMArtkbaP7hQAQ2sQCE(Single )
       at _gVBHOlByVD3vztgY4vPBxj2Bdae._ZKkvVIgccAdBc9j9BIZLqcgTrNL(Single )
       at _gVBHOlByVD3vztgY4vPBxj2Bdae._UQuOSpN5p2QIPbIExoPtD2ecXtb(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _93RBbYKdbejiH9hVmbTS8c6kZxJ._hbMghNVJIKTGI5zBx3SuxRG1XDI(_Lsm9ms4vr0dfuNPxkLwK9w8a58N , String[] )
       at _eVFDVqwXngafMmcD9boVPO86iWx._hbMghNVJIKTGI5zBx3SuxRG1XDI(ThreadStart )
    -------------------------------

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.