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Sulka19

Vintarian
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  1. I had a world I just wrapped up playing in where I set it up like an expedition gone wrong where my character was the only survivor. I started off giving my character a few basic supplies, like a shovel and an axe, then plopped him on a shore along with some excess wood to simulate a boat wreck. My goal was to get him out to an ocean to try to sail to safety. This meant all my buildings that time around were much smaller and utilitarian since I knew I wouldn't be staying there for the long haul, only long enough to whip up some long lasting provisions before heading out. If I dont do things like this though, I feel like most settlements I set up end up looking very similar. I also try to think of what my character would prioritize as well based on their backstory, so for that world, my character spent about a month making mead to bring with him on his trip since in my mind he used to be a barkeep.
  2. Not sure if many other people do this when they start a new world. But I'm curious if anyone sets rules/goals for a word that they make up for themselves during world generation. As an example, my current world I'm playing, I'm treating it like my character is a scout/prospector who has been given one year to find a suitable spot for a coastal trading village. This means I will need to make a town hall, trading post, docks, barracks, silo, mill, tavern/Inn and at least three other homes, along with producing enough food to sustainably feed 10 people. Does anyone else have scenarios they enjoy playing in? I like the idea of getting a list of some of these together.
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