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anythingarax

Vintarian
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  1. I have to say I am very happy with adding the glue mechanic to the game, think it's a bit strange there's no way to fix the bowl once used to make glue but this isn't too big of an issue other than an extra bit of inventory management. Have to agree with others here though, the mining nerf for realism doesn't make much sense, this is just an increase in time and it feels like the current speed is already adequate for a game that involves a lot of grinding. Mining speed should be in reference to what feels fun and worth the player's time, not reflective of the real world. On the hides now rotting, I'm hesitant to say this is a bad change because of the bias I have of stockpiling hides, however that 3 persons ended up making mods to counteract this change without even checking if someone else did I feel that the change needs to be considered again for game balance, maybe make it easier to get them preserved or have fat drop in higher quantities on animals or a different way to start the tanning process since it can be dozens of hours before you're ready to do it as is. I say this from the perspective of someone who is playing the game modded already, as A) most of my mods are are just content additions, I like to keep core features functioning as they are, and B) the default way is how most people will experience the game. Saying players should take extra steps to modify their game so it's enjoyable is frustrating if you're just getting started. I hope that as with any release candidate the changes introduced can reach a medium between developer's design and experience for the players
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