-
Posts
3 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by bean boy
-
So I'm looking for a kinda new fantasy themed cooperative modded survival server I've played vintage story for years and entered a server recently but my team is low-key unhelpful ASF and it feels like I'm just playing single player but with other players around so I wanna find some type of server going on the fantasy and RP team side of things just don't wanna join some 3 year plus steel age server so thank y'all for understanding:P
- 3 replies
-
- 1
-
-
- fantasy
- multiplayer
-
(and 1 more)
Tagged with:
-
so i have a male and female direwolfs in a pen and the female is pregans can i just trap the pup in a pit underneath the parents and tame it that way or do i gotta make a whole seperate pen far away or just kill the parents?
-
hello im having serious issues with my game with it showing me this when i start my world with the mod deleted Game Version: v1.19.7 (Stable) 6/2/2024 6:15:15 PM: Critical error occurred in the following mod: bullseye-continued@2.5.8 Loaded Mods: aculinaryartillery@1.1.4, primitivesurvival@3.5.5, game@1.19.7, animationmanagerlib@0.6.3, herbarium@1.1.0, thecritterpack@0.9.1, creative@1.19.7, survival@1.19.7, bullseye-continued@2.5.8, wildcraftherb@0.0.1 System.MissingMethodException: Method not found: 'System.Guid AnimationManagerLib.CollectibleBehaviors.AnimatableProcedural.RunAnimation(Int32, Vintagestory.API.Common.Entities.Entity, AnimationManagerLib.API.RunParameters[])'. at Bullseye.BullseyeCollectibleBehaviorBow.StartDrawAnimation(Entity player, Single timeModifier) at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStart(ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 62 at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 163 at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1289 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 854 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 6/2/2024 8:53:03 PM: Critical error occurred in the following mod: bullseye-continued@2.5.8 Loaded Mods: aculinaryartillery@1.1.4, primitivesurvival@3.5.5, game@1.19.8, animationmanagerlib@0.6.3, herbarium@1.1.0, thecritterpack@0.9.1, creative@1.19.8, survival@1.19.8, bullseye-continued@2.5.8, wildcraftherb@0.0.1 System.MissingMethodException: Method not found: 'System.Guid AnimationManagerLib.CollectibleBehaviors.AnimatableProcedural.RunAnimation(Int32, Vintagestory.API.Common.Entities.Entity, AnimationManagerLib.API.RunParameters[])'. at Bullseye.BullseyeCollectibleBehaviorBow.StartDrawAnimation(Entity player, Single timeModifier) at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStart(ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 62 at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 163 at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1270 at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1106 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 8/14/2024 9:33:11 PM: Critical error occurred in the following mod: bullseye-continued@2.5.8 Loaded Mods: aculinaryartillery@1.1.4, primitivesurvival@3.5.5, game@1.19.8, animationmanagerlib@0.6.3, butchering@1.6.5, herbarium@1.1.0, thecritterpack@0.9.1, creative@1.19.8, survival@1.19.8, bullseye-continued@2.5.8, wildcraftherb@0.0.1 System.MissingMethodException: Method not found: 'System.Guid AnimationManagerLib.CollectibleBehaviors.AnimatableProcedural.RunAnimation(Int32, Vintagestory.API.Common.Entities.Entity, AnimationManagerLib.API.RunParameters[])'. at Bullseye.BullseyeCollectibleBehaviorBow.StartDrawAnimation(Entity player, Single timeModifier) at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStart(ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 62 at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 163 at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1270 at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1106 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 8/14/2024 9:35:37 PM: Critical error occurred in the following mod: bullseye-continued@2.5.8 Loaded Mods: aculinaryartillery@1.1.4, primitivesurvival@3.5.5, game@1.19.8, animationmanagerlib@0.6.3, butchering@1.6.5, carryon@1.7.4, herbarium@1.1.0, thecritterpack@0.9.1, creative@1.19.8, survival@1.19.8, bullseye-continued@2.5.8, wildcraftherb@0.0.1 System.MissingMethodException: Method not found: 'System.Guid AnimationManagerLib.CollectibleBehaviors.AnimatableProcedural.RunAnimation(Int32, Vintagestory.API.Common.Entities.Entity, AnimationManagerLib.API.RunParameters[])'. at Bullseye.BullseyeCollectibleBehaviorBow.StartDrawAnimation(Entity player, Single timeModifier) at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStart(ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 62 at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 163 at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1270 at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1106 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93