welp I noticed I play too much modded cause I totally thought the steel anvil was implemented already and when you said in your video that i'ts not possible it made me look to the wiki to see if that was true
I'll definitely look into it cause i'm currently doing a test run with an idle game to experience how it play.
I did notice some thing when I first tried with just an only vintage story test.
if I don't input the server adress, port and do .aplogin it force stops the world cause too many errors were thrown.
according to the mod page I don't see a slot name command so I manually changed the APName value in the config
if i make the victory condition steel in the yaml the multiworld config still says Iron
the first point could just be windows only error considering you said you had only tested with linux
For the second point maybe a command should be added to input the Archipelago slot name for now considering a gui window like the character creator could be made to input the archipelago info into so you only try to make the connection when you press a connect button.
I am still busy with doing some small tests but if I find anything else or get any ideas I'll send it here.
I haven't had as much time as I wanted too but I myself was also preparing to make an implementation down the line, but now that an implementation exist, maybe collaboration could be the path forward. I won't have as much time still till at least next year, but maybe plans could be made for this if it is wanted?
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