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VoidSpawned

Very supportive Vintarian
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Everything posted by VoidSpawned

  1. also when I do get some changes down do you want me to continue working from my fork or would you rather I join your repository as a member. cause I have already added some code to stop the error spamming in the console for the time achievements and the kill achievements
  2. ok I'm having trouble getting the mod to work after installing and adding the archipelago multiclient package to the solution. It just keeps saying that it can't find the archipelago.multiclient.net file how did you fix this? I have got it working by adding the files to the solution directly but I don't think this is how you did it cause your repository doesn't reflect this workaround
  3. I guess you could add me already as a member with I think editing permission and I'll continue reading through the code.
  4. I was just asking if there are any additional community rules regarding the taking over of a mod cause I have the permission of the original author to take over the development, but i didn't want to miss anything that I might have overlooked. but if there aren't any except getting the permission and the edit rights / ownership then I will know enough. I'm mostly asking for my personal peace of mind considering I couldn't find the info I needed during my search through the forums.
  5. A well-done integration I won't promise at least not for a while but in that case I will fork the mod and start combing through your code and see if i can implement some of the things people added in the discord forum post on the archipelago server. I also asked in the modding forums if there are any rules about taking over someone elses mod considering I wanna do everything as above board as I can.
  6. Someone made a mod and has said in the mod description that if someone wants to take over they should email them. So I was wondering what I would need to do if I do plan to take over the mod and start working on it. And I mean specifically for when I want to post my version/update.
  7. Hey @Crabsoft I finally have some free time again and am planning to make a test mod to test the waters in VS modding. if I feel comfortable enough with modding VS Could I then work alongside you on the mod or if you don't plan/wanna work on it anymore maybe take over.
  8. welp I noticed I play too much modded cause I totally thought the steel anvil was implemented already and when you said in your video that i'ts not possible it made me look to the wiki to see if that was true
  9. I'll definitely look into it cause i'm currently doing a test run with an idle game to experience how it play. I did notice some thing when I first tried with just an only vintage story test. if I don't input the server adress, port and do .aplogin it force stops the world cause too many errors were thrown. according to the mod page I don't see a slot name command so I manually changed the APName value in the config if i make the victory condition steel in the yaml the multiworld config still says Iron the first point could just be windows only error considering you said you had only tested with linux For the second point maybe a command should be added to input the Archipelago slot name for now considering a gui window like the character creator could be made to input the archipelago info into so you only try to make the connection when you press a connect button. I am still busy with doing some small tests but if I find anything else or get any ideas I'll send it here.
  10. I haven't had as much time as I wanted too but I myself was also preparing to make an implementation down the line, but now that an implementation exist, maybe collaboration could be the path forward. I won't have as much time still till at least next year, but maybe plans could be made for this if it is wanted?
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