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Dnd

Vintarian
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  1. Come join us @ Ophanim, a brand new server as of 3/8 based in midwest US! So far, five strangers have met and started building a small village as we are getting near our first winter. Everyone is friendly and welcoming to all! We have a discord now! https://discord.gg/N9HUJxk7ae The setting is a dangerous and challenging world with some additional game-play loops which are fun and interesting. Progressions will feel rewarding for your play-through as you not only work through the various technological trees and additional mod contents, but you will level up through the mod XSkills. Cooperative or solo play are what this server is about, so no PvP or griefing. World Gen The three mods used for world generation are Plains & Valleys, Rivers and Wildcraft: Trees and Shrubs. Because Plains & Valleys flattens a lot of the land formations, I lowered ruins spawns as they spawn more often with flat land. I've adjusted some of the settings on Rivers to make for some beautiful landscapes and unique scenery. Wildcraft: Trees and Shrubs adds a lot of variety of plant life. Settings will be default standard with the exceptions listed below. World Height: 320 Days per Month: 30 days (24 real life hours) Landcover: 60% - A healthy balance of oceans. Oceans encourage Sailing. Landcover Scale: 200% Polar Equator Distance: 100k blocks default - See Teleportation Network below. Death Punishment: Revamped to use Player Corpses which leaves a lootable corpse where you die. Only you can interact with the corpse for 5 days. Lung Capacity: 2 minutes Block Gravity: Sand and gravel instability Cave-ins: Enabled Microblock Chiseling: Most Cubic Blocks Color Accurate Worldmap: True - The server will be using Natural Trails and trails show up on the color map. Temporal Storms: Off - Early access development on temporal storms doesn't feel fleshed out. I don't see the point of storms if you have to hole up in a small coffin because monsters spawn in your base during them. Mods
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