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Vratislav

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Posts posted by Vratislav

  1. 2 hours ago, Thorfinn said:

    You are allowed to use something other than dirt to build with?

     I still keep with this tradition. The floor at the second room I built is original packed dirt. I will probably keep it due to heritage protection.

    • Haha 2
    • Cookie time 1
  2. Played through 4 winters, the base was expanding organically, to the scope that is satisfying. There are things to do still, but this is always. 


    image.thumb.jpeg.489a003037c730a6ec9d568503976117.jpeg

    image.thumb.jpeg.21313275b2d6bd6c15f6bdb574d66cfd.jpeg

    image.thumb.jpeg.e3e3439a3fe01623465405a2ab721223.jpeg

    image.thumb.jpeg.8417b7660cf6df0ffc2216b6bcdb8c20.jpeg

    image.thumb.jpeg.9f6f348481ef93936e0a5a48316c056b.jpeg

    Interiors are not mostly finished, so the tour will be stopped here.

    • Like 9
    • Amazing! 13
    • Mind=blown 6
  3. I'd like to see more use of pulverizer. I build it, join with windmills, crush some ingredients for refractory bricks and maybe once more for sturdy leather, but then it is done.

    For breaking ore chunks, the pulverizer would be good, but it should provide more distinct advantage against hammer in the meaning of players' effort than if only ore chunks were allowed to be thrown there. Now, using hammer is very easy and in late game even losing some durability of the hammer is absolutely no deal. So, to bring the pulverizer providing an advantage, the hammer should be probably nerfed.

    I have two ideas of such change:
    1) Limit the amount of chunks to be crushed by hammer in one go in the crafting grid ( to, e.g., equivalent of one ingot ). However, this seems just as a nuisance.
    2) To allow to crush chunks only by putting them on a stone surface one by one and crushing them by hammer outside the grid. It would be more in accordancy with roadmap aiming to get rid of the grid, but again, maybe it is also too much. 

    • Like 1
  4. Well, I use node search three distinct ways:

    a) To find bronze components or iron (and chromite or ilmenite in late game), the very well known method of vertical shafts with rope ladders and checking close range every 10-12 blocks in source rock strata. 

    b) When I do caving in an shallow caves and look for things like coal, borax or sulfur at the same time, I just check the node in distinct locations like cave turns, bottoms or tops, every 20-30 blocks. It will not find every vein, but it will find some finally and it is not very time consuming. 

    c) to find silver or gold subveins in quartz veins, especially to check if there is no one piece remaining.

    Of course, I did things like looking for salt using propick node search, that was a bit not succesfull 😉 

     

  5. I haven't tested it, but the Archives are equipped to help players to defeat the boss. If you feel underprepared, raid guardian's rooms, where some very good (albeit highly damaged) armor and bunch of iron arrows can be found.

  6. 21 hours ago, Zane Mordien said:

    Chromium is my bane. Sulfur is a lot easier to find than you would expect or at least that is my experience.

    It really depends on the world. I have bad area for sulfur far around the base in the actual gameplay (nothing to poor), have found one deposit, depleted it and now I am failing to find next one despite. The area is already full of holes (I was also looking for Iron there quite intensively), and despite quite systematic caving with propick checks on every corner in the assumed sulfur layer.

    On the opposite side, chromium went easily twice (trying since 1.20 betas), just after finding an area with poor chromium, I just dug close to the mantle, if nothing, tried 25 blocks aside (chromium deposits are rather small). Like half of these attempts were succesfull, did not more than 2-3 attempts to find the chromite.

  7. Yup, EVERYBODY has to burn something using pit kiln. :) 

    In my fourth world, after like 400 hours of gameplay, I have decided that it is a good idea to make wooden gallery between pit kiln area and nearby bloomeries. The result was as you may suppose, at least my castle is made of stone, so the damage was only local.

    But if you want to play with fire, there is still a bug, that you can burn your bloomeries on a wooden pad without burning it. 😉 

  8. 1 hour ago, Cattastrafy said:

    Is it something you'll find as itself or is it one of the "may shatter if broken" things you have to repair with glue?

    You can take it into yours inventory after breaking. No glue needed.

     

    • Like 1
    • Thanks 1
  9. 8 hours ago, LadyWYT said:

    sometimes they wander off right after being spawned in.

    Confirming. Also, be careful not to hit him/her when equipping. For my first elk, I managed to hit hit him before putting saddle and bridle on, so he run from me to a forest nearby and it took like five minutes to find him in the shrubbery.

    • Like 1
  10. 6 hours ago, cjc813 said:

    now I don't have to carry a freaking cooking pot to this ruin and cook some damn glue just to bring home a stupid decoration... my experience is ruined... 🙄

    The problem with glue is that it is too expansive to repair the clutter and whole pot of glue suffices to repair only two pieces. Bringing multipart banner from a tomb takes such amount of resin like to make a clutch.

    • Like 1
  11. I tend to go to the Bronze age quickly. Copper stuff has still pretty weak durability for my comfort, bronze pickaxe works for almost everything except late game resources, tier 2 armor is OK against surface and shallow cave nasty creatures and bronze tools can be sold to traders. With some prospecting (and with two stacks of rope ladders), ingredients for either tin or bismuth bronze can be usually found quickly, and it is better to save copper surface deposits for bronze. I usually make first anvil, saw and metal armor from bronze. If lucky, I have access to bronze in June.

    Then I may slow down, focus on base, agriculture, securing food for winter and go for iron with more relaxed pace. For the RA, I try to get them before first winter, but sometimes it may feel a bit rushed. For The Journey locations, I am usually ready at the early spring.

  12. Despite being eager for the mechanic power update, there is still much to polish in actual mechanics. My infamous favourites are elk ride jankiness on mild uphills and cooking flint or lime with necessity to juggle with stack of heated stuff to keep the fuel consumption acceptable.

    • Like 12
  13. The best clay deposits are just next to artisan trader. They also provide rusty wheels 😉 

    (Late game joke, no offense. You will find it. What I remember from my first gameplays, I was blind as a mole and not only for clay.)

  14. There is a cover song in Czechia from 80's played by what used to be Eastern block try of a boy band. It is based on well known melody. I will provide you the lyrics automatically translated into English:

    At my age, everyone has a pretty girl
    Only no one notices me
    That I'm just a tailor
    That I'm just a tailor

    Love simply refuses to meet me
    That thing is embroidered on me
    That I'm just a tailor
    That I'm just a tailor

    (Chorus, repeats twice)
    f I sold a sewing machine
    Wow, I'd step into it
    If I cut with a needle
    My palm wouldn't be brittle
    And I'd show the girls what a man is
    But I'm not a bond to rule by force
    At first glance, you can tell that I'm just a tailor
    That I'm just a tailor

    So understand, vain woman
    Finally appreciate who dresses you
    That I am a tailor
    That I am just a tailor
    Tailor, tailor
    Tailor, tailor
    Tailor,...

     

  15. 2 hours ago, Thorfinn said:

    There was only 1 surprise.

    Imagining all hungry blackguard guy clumsily breaking 15% of s.... when taking them from the ground made my day :) 

    • Haha 1
  16. Yes, I went similarly, only not so systematically. Usually, I try to find some small rocky hill with as much exposed sides as possible, that can be mined out entirely. Then I do similar pattern. I am not so systematic, so after having checkerboard (step five), I just mine blocks in second layer from above, where is the most blocks around (4 is optimum, 3 are cool), to retrieve them.

    Also, never had too much rocks to cover all needs for my stone paths, so like 90% efficiency of possible maximu m is good ;-).

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