Jump to content

Aculem

Vintarian
  • Posts

    7
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Aculem

  1. 10 hours ago, DearFox said:

    When I start the game with this mod, a file "harmony.log.txt" is created on my desktop
    It's not very convenient when the log files are on the desktop ..

    My bad! That was for debugging purposes. Shouldn't do it as of v0.3.4

     

    9 hours ago, Tech_Rabbit said:

    Sorry, here is the correct crash:

    Yeah, I was getting that crash too when a second person joined a server. Should also be fixed as of v0.3.4

  2. 3 hours ago, Tech_Rabbit said:

    Love the idea of the mod but my server players are complaining about some inconsistencies such as it doesn't "end" the game, it's a little hard to get out of seats etc. Also we have a very nasty server crash from the mod (see attached).

    Just today got a second account so I could test this in multiplayer and found a whole multitude of issues!

    Luckily managed to fix most of them in patch v0.3.4. The chairs still don't work as intended in multiplayer but it should at least stop crashing now.

    Also, is that the right log? Those errors don't seem to pertain to this mod.

  3. A fairly simple mod that adds some functionality to chairs and the Omok board.

     

     

    Simply interact with chairs in order to sit on them and interact/destroy them to get off. They'll orient to a table if there's one adjacent to the chair.

    Interact with the grid spots on the board to place pieces. Press tool select mode (Default: 'F') to open the GUI to start a new one or two player game. (Two Player is untested, let me know if there's any bugs!)

    Thanks to DArkHekRoMaNT for helping me fix the textures and DearFox for providing language files, everything should work properly now!

    Source Code: https://github.com/NationsAtWar/vs-omok

     

     

     

    omok_v0.4.0.zip

    • Like 7
    • Cookie time 2
    • Mind=blown 1
  4. 7 minutes ago, Chimaeram said:

    I don't know the balance of the game very well. How much does this simplify the search for ore veins relative to vanilla?(google translate)

    I tried to balance the mod so it's not too overpowered. You need the ore you want to find first, so it only makes subsequent excavations a little easier/less grindy. There's a durability on the knockers too, and their range is somewhat limited (Right now it's a 32 block radius, I might make it smaller if necessary)

    It still takes a bit of trial and error to find the ore, so it's also a bit gamified and doesn't tell you straight up where the ore is, so there's still some challenge involved.

    This mod works best in tandem with the prospect pick, you still need that tool to find the general vicinity of the ores you want.

  5. Probably could have chosen a better name, but it is what it is.

    Once you get some nuggets of a certain type, take those two nuggets and two charcoal to craft your first knocker!

    knocker-handbook.png

    When you right click on a stone for a couple seconds, you get a reading of how much of that ore type is in your area. This number gets higher depending on how close you are to the ore, as well as how big the cluster is. Use the knocker multiple times to try to get a fix on the direction of the ore.

    This is my first mod release, lemme know what you think!

    knocker-practice.png

    knocker-types.png

    knocker_v1.2.0.zip

    • Like 1
    • Haha 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.