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dedok13x

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Posts posted by dedok13x

  1. Game v1.14.3, mod v0.4.4

    Bug: Long life and Huge Stomach abilities can not be acquired - spent point returns back after reopening skill tab.

    Tried reconnect to server just in case of client-server sync problems - it did not helped.

  2. Seems like mod (but i have slight suspicious that root of problem is game itself) break any recipe that requires mushroom. Can't create soup with water+mushroom or redmeat+redmeat+mushroom, for example, while for vanilla game its a valid recipes.

  3. Game v1.14.2, mod v0.4.0-Pre5
    Looks like skills that reduce chance of durability loss (like Careful Miner) makes tools unbreakable. Have 2 lvl Mining and 1 lvl Careful Miner, so it should be 7% chance to not lose durability when break a block. Copper pickaxe (73/300) after breaking about 100 blocks still have 73 durability.

  4.  

    Right click on pot with meal causes crash. Pot must be placed on ground out of fireplace. Game v1.4.0, mod v0.4.0-pre3

    Spoiler

    Running on 64 bit Windows with 32 GB RAM 
    Version: v1.14.0 (Stable)07.12.2020 0:16:49: Critical error occurred
    System.MissingFieldException: Поле не найдено: "Vintagestory.GameContent.BlockEntityCookedContainer.RecipeCode".
       в XSkills.BlockCookedContainerPatch.Prefix(Boolean& __result, BlockCookedContainer __instance, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       в Vintagestory.GameContent.BlockCookedContainer.OnBlockInteractStart_Patch1(BlockCookedContainer this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       в _6HHEy0R7TdcydZEq9IGp6JeHxdi._AlWFhh8JhMArtkbaP7hQAQ2sQCE(Single )
       в _gVBHOlByVD3vztgY4vPBxj2Bdae._ZKkvVIgccAdBc9j9BIZLqcgTrNL(Single )
       в _gVBHOlByVD3vztgY4vPBxj2Bdae._UQuOSpN5p2QIPbIExoPtD2ecXtb(Single )
       в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       в OpenTK.GameWindow.DispatchRenderFrame()
       в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       в _93RBbYKdbejiH9hVmbTS8c6kZxJ._hbMghNVJIKTGI5zBx3SuxRG1XDI(_Lsm9ms4vr0dfuNPxkLwK9w8a58N , String[] )
       в _eVFDVqwXngafMmcD9boVPO86iWx._hbMghNVJIKTGI5zBx3SuxRG1XDI(ThreadStart )
    -------------------------------
     

     

  5. game v1.4.0 -rc9, mod v0.4.0-pre3: missing values in ability description (only this one ability)

    Question also: do you plan to "unhardcode"  character class<=>ability restrictions? Asking because i play with custom classes.

     

    VzWLRXDq.jpg

  6. Crash when placing pot with certain cooked meals on ground (3 turnips, 3 turnips, 3 rice, 3 rice - in my case). Game version 1.14.0-rc9, mod version 0.4.0-pre2

    Same for bowls with that meal.

    Spoiler

    Running on 64 bit Windows with 32 GB RAM 
    Version: v1.14.0-rc.9 (Unstable)05.12.2020 13:03:22: Critical error occurred
    System.ArgumentOutOfRangeException: Заданный аргумент находится вне диапазона допустимых значений.
    Имя параметра: slotId
       в Vintagestory.API.Common.InventoryGeneric.get_Item(Int32 slotId)
       в Vintagestory.GameContent.BlockEntityCookedContainer.OnBlockPlaced(ItemStack byItemStack)
       в Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack)
       в Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack)
       в Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack)
       в Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack)
       в Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode)
       в Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       в _F749IgiwglLg9mltkITOYnSH50B._sknAEUSi6SeUamGWc8w12EXPprW(Single )
       в _VffdPQx3MMk1ebUn77II0uEsSBo._8qBend3iPLMg9GSnAu1lTuVIi0X(Single )
       в _VffdPQx3MMk1ebUn77II0uEsSBo._txUDgt8xkheeUB8fARLsPIVDusv(Single )
       в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       в OpenTK.GameWindow.DispatchRenderFrame()
       в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       в _nov5s5iSlHT3LFTmUhKVl7RFBBe._X46uBghizD2eGCKpp2YnYLs6JmO(_d0ZEEzTKoX9mQjrom22gpjPBNYA , String[] )
       в _1HdRULTCcbROJuKYhIadsI5b7dh._X46uBghizD2eGCKpp2YnYLs6JmO(ThreadStart )
    -------------------------------
     

     

  7. Looks like Happy Meal ability working by default and doesnt requires to learn actual ability. Filled two slots with rice and it cooked into rice porridge with pumpkin while character had zero points in any cooking skill (1 lvl cooking).

     

    Also blocks of any bulk materials (sand, gravel) do not drop out when broken.

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