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dedok13x

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  1. Game v1.14.3, mod v0.4.4 Bug: Long life and Huge Stomach abilities can not be acquired - spent point returns back after reopening skill tab. Tried reconnect to server just in case of client-server sync problems - it did not helped.
  2. Seems like mod (but i have slight suspicious that root of problem is game itself) break any recipe that requires mushroom. Can't create soup with water+mushroom or redmeat+redmeat+mushroom, for example, while for vanilla game its a valid recipes.
  3. Game v1.14.2, mod v0.4.0-Pre5 Looks like skills that reduce chance of durability loss (like Careful Miner) makes tools unbreakable. Have 2 lvl Mining and 1 lvl Careful Miner, so it should be 7% chance to not lose durability when break a block. Copper pickaxe (73/300) after breaking about 100 blocks still have 73 durability.
  4. I carried the reed basket for a long distance, at some point it just disappeared (right after drifter hit me). Also sometimes its allowed to run while carrying anything. Game v1.14.2, mod v0.5.2
  5. Right click on pot with meal causes crash. Pot must be placed on ground out of fireplace. Game v1.4.0, mod v0.4.0-pre3
  6. game v1.4.0 -rc9, mod v0.4.0-pre3: missing values in ability description (only this one ability) Question also: do you plan to "unhardcode" character class<=>ability restrictions? Asking because i play with custom classes.
  7. Crash when placing pot with certain cooked meals on ground (3 turnips, 3 turnips, 3 rice, 3 rice - in my case). Game version 1.14.0-rc9, mod version 0.4.0-pre2 Same for bowls with that meal.
  8. Looks like Happy Meal ability working by default and doesnt requires to learn actual ability. Filled two slots with rice and it cooked into rice porridge with pumpkin while character had zero points in any cooking skill (1 lvl cooking). Also blocks of any bulk materials (sand, gravel) do not drop out when broken.
  9. 1.14.0-rc7, after destroying grave the client crashes. Version of mod: 2.2.0
  10. Can confirm this issue. When strings left as is in en.json I've got this (see first screenshot), but after I changed dots to commas: "charattribute-rangedWeaponsDamage-0.1": "+10% ranged damage" --> "charattribute-rangedWeaponsDamage-0,1": "+10% ranged damage" trait descriptions started to look like "as intended" (see second screenshot).
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