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CatNolara

Vintarian
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  1. Hmm, that mod only influences the cool down speed, not the heating speed. I downloaded it anyway, seems useful enough. Now that I think about it, maybe there's a mod that can decrease both heating and cooling times for items in the firepit. I have to take a look. I know that you can find it below black coal, haven't found any anthracite though, in any of my worlds. It's usually not that much anyway, though, and for that it's pretty hard to find.
  2. I'm playing starting in a hot climate for the first time right now, when digging for surface copper I found a pretty big "vein" of flint, so that wasn't too big of a problem. Also, I just explored a little more and found a stretch of bauxite desert and was amazed to find patches of fire clay there. Just after I struggled making my own from regular clay and flint, lol. But that doesn't change that the firepit still stays annoying, I noticed it taking long to heat up a stack of hyena meat as well, before it even started cooking. Isn't waiting for each item to process in the heat making it take long enough, does it really have to be prolonged by an upscaled heating time?
  3. I just started a new world on 1.22 the other day and I noticed that firepits behave differently now. Before if you put a bunch of fireable things in there they'd heat up, process, then drop one of the product in the right slot and start from cold again. Since that takes forever and eats up a lot of fuel I did it a little differently: I let the stack of stuff heat up and right before it finishes processing I take it out and put it in again to let it heat more. If you repeat that a couple of times it heats up to a very high temperature and all you have to do is drop one item of the stack at once into the firepit and it will process super quickly while the rest of the stack stays hot, saving you time and fuel. Now if I put a stack of stuff into the firepit it heats up super slowly, propably scaled by the stack size. I really noticed it right now trying to make calzined flint, put half a stack of flint into the firepit and I think I used up like 16 coal just to even get it to processing temperature. I'd love to use a bloomery instead, but I need the calzined flint to make one in the first place. Wish there was a better way to get fireclay, it feels like it has gotten much, much harder now. I also think the rework of the firepit mechanics could need some tweaking, putting in more of the same stuff at once shouldn't increase the firing time that much...
  4. I made sure to squeeze every bit of juice out of the mash, so that can't be it. Maybe it has to be something with the shelf life, although they were produced pretty close to another. Also sometimes they did manage to stack, but often not.
  5. So I finally crafted a fruit press and started juicing the apples and pears I collected only to find out that sometimes the dry fruit mash doesn't want to stack. Then I have some partial stacks of like 10 or 20 in my inventory, clogging everything up. Trying to join the stacks doesn't work, they refuse to be joined. Also, I saw that the handbook entry for dry fruit mash says that you can juice it to get juice (even though it's supposed to be dry?). So I tried it, and weirdly enough one piece of dry mash gets placed into the juice press, but without lowering the amount in the stack in your slot. Clicking on the press with an empty hand again and you can take out the supernumerous piece of mash. Infinite dry fruit mash glitch Maybe doing that is what caused it to not be properly stackable anymore. Tried reloading my save and it still doesn't let me combine the stacks.
  6. Just started getting into the game a couple of days ago and am really hooked Anyway, I just got into iron making and discovered a bug while working the iron bloom. I'm not entirely sure what triggers it, but it seems that if you hit one of the iron voxels while there are still slag voxels, your hammer stops working. Had it happen twice in a row, you can swing the hammer still in smithing mode, but it doesn't make sound and doesn't change any voxels anymore, even if you change mode. Only thing that worked for me was exiting the world and reopening.
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