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dsptchr

Very supportive Vintarian
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Everything posted by dsptchr

  1. Regarding polish, I'd love to see the class system get a bit more love - for example someone said the other day that, as a tailor, you are basically just a vending machine for others, with no real functional benefit to yourself, which is a bit harsh, but also feels very real when I look at the class stats. I haven't played as a tailor myself, so I might be off here. I just stick with commoner for now, because the debufs of the other classes really seem to be not paying off late game (e.g. hunter - I have tons of food and leather already, ranged engagements basically do not happen due to the darkness and commoner is accurate enough for killing big game). I don't know if it's already fixed or not, but bugged Translocators are painful, especially if they are next to another one or next to your base, and also Translactors spawning with a water block are super annoying because we have no way of fixing that. With the hostile mob spawns, unless you are deep down in a massive cave, it's really just either surface drifters which are just annoying, or you are being tag-teamed by nightmare drifters that spawn right next to you. At least for me there seems to be no gradient/variety when it comes to mobspawns - it's either annoying/boring or they'll just murder you if they get the jump on you. We can't drop bombs, we can't throw bombs, there is no ranged engagement really because you usually can't see them far enough (once you put the lights there they don't spawn. The fight is basically just kiting them with a falx or take out the biggest threats by digging above them and dropping torches so you can use your spears, then go in there and duke it out with the remaining forces. Fights against hostile mobs are basically always in claustrophobic environments. The animal mob spawns also do not seem to vary much anymore. When I started in July 2024 I had tons of bears, wolves and other animals in my valley, now all I get is Moose that spawn on the exact same two mountain tops every single time. Nothing else spawns any longer. I loved the diversity and the danger that came from animals - it feels something changed with the spawn mechanic in the last year. With Animal breeding you either have to keep the chunks loaded for them to automatically filter through chiseled blocks, which forces you to stick around (at least after your timer tells you they are about to conceive) and do less exploration, and therefore constantly run back and forth between places. Culling them manually is, with some animals and depending on the amount of clipping, just impossible (you won't hit that one generation 1 chicken in that furball). So with chickens you REALLY have to rely on chiseled filter-blocks, which again, forces you to keep the chunks loaded. Every game mechanic, that takes time (fair enough), happens passively (like breeding/growing), that forces you to keep the chunks loaded, stops us from exploring more - which I find is wasted opportunity. just my 2 cents
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