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bluespruce786

Vintarian
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Everything posted by bluespruce786

  1. Cold is more noticeable in this world, early on I find its necessary to have little warming huts close to where I'm working. Once I have full set of furs its not so bad. There were no cat tails near me in the beginning. I didn't find them until the second summer when I traveled south. By that time leather production was up and running and the baskets were not needed. 2 harvests possible if you water some. 3 with a greenhouse. The only seeds I found before traveling south were Rye and Parsnip. Food still lasted plenty long once processed and in storage, 10 or 11 months if sealed. But it was tough to get it in the cookpot before it rotted. -25% Forestation opened up the woodlands just enough. They are still dangerous but you don't need to hack your way through them all the time. I think surface drifters are better as an environmental feature of weirdness, rather than a challenge to be overcome. Fewer encounters actually makes the effect more pronounced . These settings reflect that well. Mods are: Black powder guns and crossbows. I'm not big on arcade style combat, the harder hitting ranged weapons are a nice way to mitigate but not remove it. Sail boats, round sun and moon, and long lasting firewood. Its nice to have the fire burning all the time and the additional requirement of pitch seems to be a good balancing point. Oh, and tombstone, which creates a skeleton with my inventory on death so I don't have to rush back to it. I loaded this up on my trip south when I realized that I was stressing getting killed and loosing my inventory. Next time I'll keep everything the same but turn landcover down to 50% and install the Rivers mod. What are your settings?
  2. I walked up to high pasture to feed the sheep. Turned the corner and they were all there, contentedly munching grass. Also in the pen were 2 very large moose, also contentedly munching grass.
  3. This would also be nice when roofing, building roads, long walls or anything where you might be going through multiple stacks of the same block. Maybe easier to code than an add all button as well. Either one would be nice though, the whole; empty hotbar, move stuff to hotbar, move hotbar stuff to crate, refill hotbar... is pretty cumbersome. That being said I love the crates! It really is brilliant to grab a couple of stacks of material without having to open an interface,
  4. Awesome, I'll dig a direct exit tunnel! Thank you!
  5. So in trying to repair a broken translocator I right clicked and held the temporal gear. It hummed and shuddered and disappeared. Did I inadvertently reset my respawn location? And if it did will I respawn on the surface or down in the cave? I'm enjoying this build and I'm worried I'll end up in a death spiral. Also growing rather fond of this seraph and I don't want to put him through any undue hardship. Well, hardship beyond unending hard work in the freezing cold while facing monstrous abominations and otherworldly horrors.
  6. Love this possibility ♥ And really well presented, great write-up!
  7. Wow! Thanks for taking the time to share these. Really inspiring and beautiful work there!
  8. As days get longer and snowpack starts to melt the forest begins to wake up. Part of that activity is the babbling and gushing and running of water. These little rivlets and streams mark the coming of spring and last through the late summer. Then they are gone again as fall and winter set in. Like the longer days and the changing of colors it would be nice to have another marker of time, something to watch and look for at the end of a long winter. The trigger could be either time or temperature, whichever is easier. Maybe with an element of randomness so its a little different from one year to the next and worth noting in a journal. Placement would be pretty similar to waterfalls. Maybe try to get the seasonal brooks a little lower on the hills. I think it doesn't matter so much how far they flow, just that they are there and you hear and see them sometimes. Thanks for building such a wonderful world!
  9. Re alcohol as a cure for freezing: It would be nice if it removed the symptoms of freezing, frost vision and audible complaint when taking cold damage, but actually reduced your tolerance for cold. That way you could use it to complete whatever task brings you outside on such a cold day at the risk of not noticing how much damage you are taking from the weather.
  10. Is there any conversation about making corks so that cyder/perry/wine can be bottled for preservation?
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